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Sneaky Heroes for your gaming pleasure

Discuss the creation of new Heroes and share Heroes you've created.

Sneaky Heroes for your gaming pleasure

Postby Jazzdrummer » Saturday April 21st, 2018 9:09am

For your convenience here's a compiled list of sneaky heroes from my "Need some opinions thread" so you don't have to wade through 7 pages. Also includes some ideas from another thread of mine from a few years ago. Contributions and influences are from many. Enjoy. :D |_P |_P |_P


The ASSASSIN Ver.1

Body: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart:
Mind: :blueorb: :blueorb: :blueorb: :blueorb:
Attack: :skull:
Defend: :whiteshield: :whiteshield:
Move: :roll2: :roll2:

Starting Weapon: Dagger
Starting Armor: None
Restrictions: Can only use daggers and short swords. Due to his sneaky nature he can only wear light armor but no helmet.

***Abilities***
1. POISON - If you roll any :blackshield: during your attack roll the target receives one auto-wound. This is applied before any defense dice are rolled. (Undead are immune to this effect)
2. AGILITY - Can use 1 of his movement dice to move, take his action, and then spend his last movement dice to move.

-Dagger will have a 17% chance of rolling a :blackshield:
-Short sword will have a 28% chance of rolling a :blackshield: and roughly a 3% chance of rolling :blackshield: :blackshield:

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The ASSASSIN Ver.2 (Sotiris and Gold Bearer)

Body :redheart: :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6: :roll6:
Starting Weapon: Dagger
Starting Armor: None
Restrictions: Can only use a dagger. Can not wear plate.

***Abilities***
1. ASSASSINATE - If you roll a :blackshield: it counts as :skull: :skull: :skull:


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The ASSASSIN Ver.3 (The most simple and straight forward)

Body :redheart: :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting Weapon: Dagger
Starting Armor: None
Restrictions: Can only use one-handed weapons. Due to his sneaky nature he can only wear light armor but no helmet.

***Abilities***
1. CRITICAL STRIKE - If you roll all skulls the hits are doubled.

-Dagger will have a 50% of rolling a :skull: resulting in :skull: :skull:
-Short Sword will have a 25% chance of rolling :skull: :skull: resulting in :skull: :skull: :skull: :skull:
-Broad/Long Sword will have a 13% chance of rolling :skull: :skull: :skull: resulting in :skull: :skull: :skull: :skull: :skull: :skull:

2. SHADOW WALK - Can move through monsters but it costs an extra movement point.

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The ROGUE (Francisthe3rd)

Body :redheart: :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull: :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting weapon: Shortsword
Starting Armor: None
Restrictions: Can not wear heavy armor or use two-handed melee weapons.

***Abilities***
1. QUICK REFLEXES - You do not spring hidden traps or hazards unless a :skull: is rolled on one die.
2. OPPORTUNIST - When attacking a monster that is adjacent to another hero all :blackshield: rolled are counted as :skull: .

---------------------------------------------------------------------------------------------------------------------------------------------------------

The THIEF

Body :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting Weapon: Dagger
Starting Armor: None
Starting Items: Toolkit
Restrictions: Can only wear light armor but no helmet. Can only use weapons that roll a maximum of :skull: :skull: (Dagger, Shortsword, Sling, Short Bow, rapier)

***Abilities***
1. STEALTH - If no monsters can see you at the start of your turn, you may spend an action to use stealth. If you come across a wandering monster in a passage or enter a room full of monsters you must roll a dice for each monster that can or could have 'seen' you at the end of your movement. If a :blackshield: is rolled (17%) you are discovered, otherwise you remain undetected. While in stealth you can also search for treasures, traps, or secret doors in the presence of monsters. If you attack an adjacent monster from the shadows, it rolls no defense. Afterwards, regardless of outcome, you are detected. So the more monsters there are in a room the higher the chance you will be detected since you have to roll for each monster. It ends up being quite difficult to maintain stealth when rolling 6 dice...lol. But remember you only have to roll for detection if you decide to move while monsters are in view.
2. FILCH - When drawing treasure cards you may draw 2 and pick one. You may do this in the presence of enemies if you are in stealth.

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The THIEF (A simpler alternative for those that don't want to mess around with stealth rules)

Body :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting Weapon: Dagger
Starting Armor: None
Starting Items: Toolkit
Restrictions: Can only wear light armor but no helmet. Can only use weapons that roll a maximum of :skull: :skull: (Dagger, Sling, Short Sword, Rapier, Short bow)

***Abilities***
1. PILFUR - When searching you can draw 2 treasure cards and pick one.
2. BACKSTAB - Roll an additional 2 attack dice against monsters that are adjacent to other heroes.


----------------------------------------------------------------------------------------------------------------------------------------------------------

Also wanted to add Carl Forhan's Rogue from Vindicator Magazine back in the day

The ROGUE

Body :redheart: :redheart: :redheart: :redheart: :redheart:
Mind :blueorb: :blueorb: :blueorb: :blueorb:
Attack :skull: :skull:
Defense :whiteshield: :whiteshield:
Move :roll6: :roll6:
Starting Weapon: Shortsword and a dagger (Can carry 4 daggers)
Starting Armor: None
Starting Items: Toolkit
Restrictions: Can not wear heavy armor. Can not use two-handed weapons.

***Abilities***
1. Roll an extra 3 attack dice against monsters that have not acted yet.
2. May throw a dagger once per battle that automatically hits unless the target can roll a :blackshield: on 1 die regardless of how much defense the monster has. Dagger is lost after thrown.
3. With a toolkit you disarm traps like a dwarf.
Last edited by Jazzdrummer on Monday April 30th, 2018 8:21am, edited 34 times in total.


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Re: Sneaky Heroes for your gaming pleasure

Postby Anderas » Saturday April 21st, 2018 11:04am

I am pondering since a long time about how to make a sneaky quest.
One where you have to stay in shadows and avoid patrols to survive.

Those Heroes are a good start! Now, how making the quest to have an actual use for sneaking?

That said, I like most the Assassin V3 and the Thief.


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Re: Sneaky Heroes for your gaming pleasure

Postby Jazzdrummer » Saturday April 21st, 2018 12:36pm

Anderas wrote:I am pondering since a long time about how to make a sneaky quest.
One where you have to stay in shadows and avoid patrols to survive.

Those Heroes are a good start! Now, how making the quest to have an actual use for sneaking?

That said, I like most the Assassin V3 and the Thief.


Thanks for your input. Yea a sneaky quest would be pretty cool. I may try to come up with something like that as well for my own game. :D The two you liked the most are also the two I like the most as well. They both seem extremely balanced in the games I've used them in while still feeling useful and thematic.


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Re: Sneaky Heroes for your gaming pleasure

Postby Anderas » Sunday April 22nd, 2018 1:08am

In W40k, fourth edition, there was a mini game to do this.

One player set up six or seven scout groups with two or three minis each. All of them at the same time were by far too much for the other player, who had something like 5 minis.
Then you would roll off for each of the scout groups: each player rolls a d6, who rolls more may move the group of scouts. This roll was modified by alarm markers: each noisy action would add an alarm marker for the scout player. Two or three of those markers were enough to reliably move the scouts towards the infiltrators so the infiltrator really had to be careful and sneaky.
The other player was hidden as long as he stayed away more than 5 or 6 inch from the scout groups. If he shot, that would make noise and add alarm markers. If he would fight but not immediately kill the enemy that would add noise.

Then there were some few things both players could take as equipment or stratagem to raise their respective chances, and six different missions. All in all it was three or four pages. We played it three times with great fun then someone found a way to break the game so we stopped.


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Re: Sneaky Heroes for your gaming pleasure

Postby Tott » Tuesday April 24th, 2018 7:42am

nice. i like a lot of those abilities too! ;)
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Re: Sneaky Heroes for your gaming pleasure

Postby Jazzdrummer » Tuesday April 24th, 2018 9:49am

Tott wrote:nice. i like a lot of those abilities too! ;)


Thanks Tott!!!


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Re: Sneaky Heroes for your gaming pleasure

Postby Nyst » Tuesday June 2nd, 2020 12:42pm

I like the abilities listed here. They helped me refine my Rogue hero. I was hoping to use the Stealth ability with Backstab but after play testing it, I didn't like how it played out. I opted for a Backstab ability when attacking a monster adjacent to another hero. Seemed to make the game flow better.
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