Why not just give him the standard 2 defense but not allow him to wear armor of any kind? Honestly having the ability to dodge along with being able to roll standard defense seems odd to me for some reason. For example: Let's say a Fimir rolled 2 skulls on an attack against the assassin. The assassin would respond by rolling 4 defense. (2 dodge dice + his 2 regular defense dice) That's quite good. With a maximum of 2 natural defense he would always roll a minimum of 3 defense dice. 1 dodge dice + his 2 regular defense dice) You could give him ONLY the dodge ability. So his defense would be 0* with the asterisk representing his dodge ability. It's a nerf but it seems more thematic. He's rolling 3 movement dice and rely on dodging so he wouldn't be wearing armor since he's relying on speed and agility. Or you could even change his movement ability to move/attack/move and this would allow him to dart in and out of combat which would help him defensively as well.
As far as the death strike goes you're probably right. Sotiris had a version of this as well that he came up with in an older thread I created several years ago. His version was based on only using a dagger as well. I tried him in a game or two and found the assassin missed a ton rolling only 1 die and I think he only 'assassinated' 2 targets; one being a fimir and another a chaos warrior I believe in one particular game. Otherwise he caused no damage which I guess is the idea with an assassin. You either kill the target outright or you don't...lol. So it didn't trigger that often which is luck based anyways. Now his version also had no other special abilities if I remember correctly. With that being said I do like the idea of only using a dagger. And really this is probably the best way to implement a death strike type of ability. My version where a black skull equals an unblockable hit thematically seems more like what poison would do since poison would generally bypass armor. I like both ultimately though my version's "poison" ability would trigger more often though only causing 1 damage. So I guess take your pick: Death Strike or Poison. One happens less often but kills the target outright and other triggers more often but only seeps the life of the monster a little at a time. So I think the top 3 versions would be...
Assassin
Body
Mind
Attack
or
(If dual wielding)
Defense
Movement
(Can move-attack-move)
Starting Weapon: 2 daggers (Can carry up to 4)
Starting Armor: None
Restrictions: Can only use daggers and due to his sneak nature he can not wear armor
**Poison** If you roll a
on your attack roll you deal 1 unblockable damage.
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Assassin
Body
Mind
Attack
Defense 0* (You roll a
for every
that is rolled against you when attacked)
Movement
(Pick the highest 2)
Starting Weapon: Dagger
Starting Armor: None
Restrictions: Can only use daggers and can not wear armor
**Death Strike** If you deliver a wound to a monster it is slain outright regardless of how many BP it has.
**Agility** You fail a jump on a
instead of a
.
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Rogue
Body
Mind
Attack
Defense
Movement
Starting Weapon: Shortsword
Starting Armor: None
Restrictions: Can not wear heavy armor or use two-handed weapons
**Opportunist** When attacking a monster that is adjacent to another hero all
rolled count as
.
**Quick Reflexes** You do not spring hazards or hidden traps unless a skull is rolled on 1 die.
Which one is the best? I dunno. They all seem quite cool in their own unique way.