Mods finetune to my Beserker
To use a special/bonus action in my mods requires the Heroes to sacrifice a rolled movement d6. It ties in extremely well with the various different unique skills a character may have but keeping it universal and incredibly simple. Same as climbing on/off a table.
Mind Skill Test: Sacrifices a rolled Md6 equal to or
lower than your Mind to activate use skill.
For the Berserker it's in reverse and automatic. Thematically this fits perfectly. It is the Hero losing control, failing the test, to which the 'berserk' is in reference.
Berserker: Auto. If 1Md6 is higher than your Mind,
Melee everyone/thing in reach, the other Md6 range.
A potentially huge bonus but other heroes might want to keep their distance. I like how this version makes a 6 and a 1 not much of a threat but double 6's it is. Previously it was everyone/thing in the area you are in, that had issues in explaining out blocked monsters etc. The new version ties in the dice more and writes a lot simpler, a blocked monster isn't in reach.
This skill was specifically created for our Half Orc, which starts with rock skin in effect. The idea being that its humanity overrides it's desire to kill, its thirst to spill blood. However, if too excited (high rolls) or weakened Mind it loses control. This character will have a high Mind, it's the only way it could of over come its Orcishness and been nothing more than a slave pet for which ever cave dwelling master owned it, to which it's hatred for beasts stems. Combining both of these is what unleashes its fury into the trait that is the Berserker!
For those who haven't seen my mods yet.
House Rules
Character Creation
Armoury, Alchemist, Inn
Mind Skill Test: Sacrifices a rolled Md6 equal to or
lower than your Mind to activate use skill.
For the Berserker it's in reverse and automatic. Thematically this fits perfectly. It is the Hero losing control, failing the test, to which the 'berserk' is in reference.
Berserker: Auto. If 1Md6 is higher than your Mind,
Melee everyone/thing in reach, the other Md6 range.
A potentially huge bonus but other heroes might want to keep their distance. I like how this version makes a 6 and a 1 not much of a threat but double 6's it is. Previously it was everyone/thing in the area you are in, that had issues in explaining out blocked monsters etc. The new version ties in the dice more and writes a lot simpler, a blocked monster isn't in reach.
This skill was specifically created for our Half Orc, which starts with rock skin in effect. The idea being that its humanity overrides it's desire to kill, its thirst to spill blood. However, if too excited (high rolls) or weakened Mind it loses control. This character will have a high Mind, it's the only way it could of over come its Orcishness and been nothing more than a slave pet for which ever cave dwelling master owned it, to which it's hatred for beasts stems. Combining both of these is what unleashes its fury into the trait that is the Berserker!
For those who haven't seen my mods yet.
House Rules
Character Creation
Armoury, Alchemist, Inn