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Anderas wrote:We have various healers around the forum.
Anderas wrote:Now that's adding another dimension. The Healer loses one MP each time he uses the ability. OK. How do you prevent that he heals his own MP to just keep going?
mitchiemasha wrote:Healer: -1M to heal a Hero anywhere on the board
the sacrificed d6 worth of lost B and/or M.
Anderas wrote:. . . And then it has unlimited range. Not even a limitation like "adjacent". That's a no-go in itself. The stronger the effect, the shorter the range, otherwise it will be op. You would have to severly shorten the range. My idea would be "adjacent", but even then this effect is too strong.
Sorry to say so mitchie,
This is incredible strong. You could far-heal your friends in the middle of a fight without being in danger. . . .
mitchiemasha wrote:. . . The idea of failing is a great one. The healer might be wasting 1M to heal 1 or 2 B/M or not at all. Which is more likely the weaker the character gets. I'll add that, remove the or... from the 'and/or' and add 'another' hero to specify they can't use it on themselves.
At 1 point it was 2B/M anywhere on the board 4B/M adjacent but it needed more spice. . . .
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