Stumbled on this looking for some ideas to help me finish my new character sheets. I'm going to be using BP limits carrying slots. With the last 2 slots dividable into 2 for potions and gems or 1 larger item.
For character creation, the simplest version i could ever think off is... Divide 10 between body and mind point. Mind points for skills. Representing how good they can be at things, instead of being simple gym mass, like the barbarian.
A Wizard has 6Mp so can have 3 sets of Magic (2mp each). A Barbarian has 2Mp so can have use of weapons (1mp) and +1 in Melee Attack (1Mp). Now he isn't starting with the broadsword but has a constant +1. The dwarf has disable traps (2Mp) and use of weapons (1MP)...
1M Point SkillsUse of Weapons: Starts with an Axe, Hammer or Sword: 2Ad6 Melee or Bow: 1Ad6 Ranged.
Combat: +1Cd6 in either Melee, Ranged, Thrown or Defence. You may only pick 1 Bonus!
1M Point Unique Character SkillsAssassin: Starts with Dagger, equipable off hand.
Cleric: Starts each Quest with 5 Holy Water Vails. Holly waters heal 1BP or 1MP for this character.
Elf: If magic, use of Elf expansion spell set.
Ranger: Starts with 3 Sleep spells, Tame Beast.
Tiny: Move through occupied squares unhindered. Small characters only, Hobbits, Midgets etc. -1D!!!
Thief: Search in the presence of Monsters.
2M Points SkillsAgility MAM: Move up to the value of 1d6, Action, move up to the value of the other. Exchange squares during combat, your B must exceed D.
Disable Traps: In the area you are in, no need to be adjacent, auto when searching.
Use of Magic: 3 spells of 1 element
Illusion: 3 of Air or Water mix, represent Thief skills. If you have a Genie, you stole a lamp!
Stand Fast: +1Cd6 A&D if no movement.
2M Points Skills with TestBerserker: Auto fail M test and attack everything in reach, move distance arc, in the area you are in.
Healing: Pass M test and spend 1M to heal a Hero anywhere on the board 2B or 2M.
Sneak: Pass M test and move undetected. A Hero may Sneak through an unopened door, revealing the room but not activating it, the door remains closed. In the EW turn, a Monster must pass M test to move and attack a sneaking Hero, smelling out what lurks in the darkness and alerting the others. Any Monster not attempted a M test yet can now also attack! If the room was closed it is now open. Taking a wound from a trap or attacked Monsters that survive will break the Hero’s Sneak.
Thiriokinesis: Pass M test, spend 1M and attempt to control a beast, Green Skins, Skaven, not effective on Undead. Target must fail M test to be controlled, and remains so until a successful pass. The EW rerolls at the start of their own turn.
Mind Test: A Hero sacrifices a rolled Move Rd6 equal to or lower than their Mind to pass an M test.
We've added some more, an Orc Hero and A Necromancer, Not typed up yet...
https://drive.google.com/open?id=0BzUqo ... VJ4Zzl6RGc