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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
I keep doing that too.Count Mohawk wrote:Also, why do people spell it "Elvin"???
Big Bene wrote:The problem I see is that in a running campaign, players will want to use their "own" heroes, even when a fellow player has no time to come for the game this evening.
Though I like the "master class" heroes as you did them, and think there will be good opportunities to use them, I would generally rather think around ways to use the standard heroes.
Possibilities that come to mind are:
- Make the quest easier.
There are different ways to do so - perhaps we could even come up with a way to calculate the number or types of monsters or traps to remove when a specific hero or part of equipment is missing in this quest.- Let the other players control the heroes of the missing players. Perhaps the players could make an agreement which fellow player they want to control their heroes.
- Variant of the previous point: If the players don't want their heroes controlled by someone else, the missing hero could be replaced by a generic hero of the same type ("Minimax could not come, but he has sent his cousin to help you"), that is controlled like a henchman.
- Give the heroes an advancement that is removed after the quest. Something like (Mentor's speech) "As your friend Hansi the barbarian can't join you in this quest, prince Magnus has decided he will lend you his personal enchanted sword to help you with your mission".
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