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My Hero Cards

PostPosted: February 22nd, 2015, 10:15 am
by MadMickyG
Here they are. They are EU, as I like the layout. Kept simple as my kids are all 12 and under and I dont want too many complicated rules yet.

EDIT: Redone the links with images again, as requested. And the images with male and female means I have a miniature for each. I have 2 daughters that play. :P

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Note: Scrollfist abilities aren't finished yet. :)

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Re: My Hero Cards

PostPosted: June 4th, 2015, 1:59 pm
by Daedalus
I'm sure your kids will have (are having?) a blast with those Heroes. I'd suggest not referencing another Hero's ability, as was done with the Ranger (Thief stealth mode), the Gladiator, and the Executioner (Barbarian armor restriction). Instead, put the necessary rules right on the back of the card for easy reference.

Re: My Hero Cards

PostPosted: April 20th, 2018, 5:37 pm
by MadMickyG
http://www.filehosting.org/file/details ... 0cards.zip

A link to a Zip of my Hero card images, since original image links appear to have expired, as requested by Jazdrummer.

Doing Monster cards as well.

Re: My Hero Cards

PostPosted: April 21st, 2018, 10:36 am
by lestodante
maybe you could reupload the images because the links are gone... (both here and on your Orcs post)

Re: My Hero Cards

PostPosted: April 21st, 2018, 6:21 pm
by MadMickyG
According to the site I hosted the zip file on, they are there permanently.

I guess the original site has a limited time period.

For easier viewing, and so you know what you're downloading, I'll redo the pics.

Re: My Hero Cards

PostPosted: September 14th, 2018, 6:51 pm
by MadMickyG
My thoughts on a new hero, based on a story I'm writing, called the Witches of D'hoq.

The witches can project forth a spirit form of themselves that can attack the spirit of another person. Unless you're a witch yourself, or use magic or items to enhance your sight, all you see is the person being attacked, therefore thinking it's magic.
There are some witches that can project 2 spirits as well.
Also, the physical form can still act normally while their spirit form/forms are running around wreaking havoc or whatever it is they're doing.
Now, certain stone/metal blocks the spirits from passing through, and magic too I guess, but normally they can pass through anything like ghosts. They cannot open doors, set of traps or anything, as they cannot interact with the physical world. It must be noted however, that if an object can block their spirit form, they can affect it, ie open a door, or a secret door in a wall.

It's a bit of a complicated thing, but I'm thinking of a way to have their basic ability in HQ, something along the lines of 'Spirit Projection: When the witch sends forth her spirit, it has a base AD/DD of 1/1, but for each attack and defense die she reduces her physical form, her spirit form's attack/defense increases.

Something like that, although just thoughts at the moment. Obviously want to keep it on par with the rest of the game so they're not overpowered.
But want to see if I can make the class.


Happy to hear any thoughts or comments on how to make this playable without being too strong for the game. :)

Re: My Hero Cards

PostPosted: September 25th, 2018, 6:32 pm
by Daedalus
A read through the Warrior Twins topic might help.

Re: My Hero Cards

PostPosted: September 26th, 2018, 12:41 am
by Anderas
I like your hero cards. I am currently thinking about redoing mine, too.

I made heavy use of the symbols in the HQ modern font. Thinking that when you get used to it, it will be easier. After testing and playing with it for a couple of years, I changed my mind. Where I used too many symbols, they get more annoying each day.

I might probably get a little bit cleptocreative on your heroes. :)