Sotiris, I really think your assassin should be able to use a shortsword. One attack dice just isn't enough for an assassin and look at the picture you're using.
Also it would mean it could have a magic weapon (Orcsbane).
My contributions. Not as simple but could be fun. The equivalent to a movement of ten with random movement is rolling three dice and ignoring the lowest. They haven't been reworded to clean them up yet but it should be understandable.
AssassinRace: Human. Class: Assassin. Equipment: Blow Pipe, Darts, Five Knives, Dagger.
Attack = 1^ Defence = 1 Movement = 10 Body Points = 6 Mind Points = 4
Special Rules:
- Lands a death strike that kills the target outright if all attacking dice are skulls and they don't make their defence roll.
- Can backstab with one handed blades (axes don't count) including a thrown Knife attacking with two extra combat dice from directly behind and landing a death strike if at least half are skulls, and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally) and landing a death strike if more than half of the attack dice are skulls.
- When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any are white shields you dodge the attack.
- Fails a jump on a black shield instead of a skull.
- Can use a Blow Pipe to fire twice and move at half rate.
- You are unable to use two handed melee weapons or any type of shield or buckler or any type of helmet or helm or wear Mid-Weight or Heavy Armour.
Veteran:
- +1A when throwing knives + can throw two knives if you move at half rate.
Master:
- Another +1A when throwing knives + can throw three knives if you don't move.
Legend:
- When you roll to dodge if any of the dice are black shields you make a counter attack out of sequence if you're able to reach which is defended against normally and if you roll a skull as well you can use either your own weapons attack dice or the attackers weapons attack dice.
RogueRace: Human. Class: Thief. Equipment: Sword.
Attack = 2 Defence = 1 Movement = 10 Body Points = 5 Mind Points = 5
Special Rules:
- Can disarm traps using the Tool Kit rules as standard and the Dwarf rules when using a Tool Kit.
- When you're attacked in melee roll a dice for every skull the attacker rolled before you defend, if any of them are white shields you dodge the attack.
- You can use any equipment you find, using the tools of evil means nothing to you and you can graverob from any dead Followers but you can't use evil magical stuff like Wight Blades and Chaos Cloaks.
- You can attempt to steal if you start your turn directly adjacent to another character by rolling a dice and if it's a skull you fail, if it's a white shield you succeed (1 dice *10 gold or an item they're not using if you're using rules for equipping), but if it's a black shield you get caught and attacked once by that character straight away with their best weapon (or the weapon they're using if you're using rules for equipping, A1 for a ranged weapon, arrow stab).
- You can Haggle with a shop owner by rolling a dice and if it's a white shield you get 10% off all purchases and 10% on all sales, but if it's a black shield you have to pay 10% extra on all purchases and you get 10% on all sales.
- You can attempt to sell patched up weakened or damaged equipment by rolling a dice and if it's just weakened then on a skull it doesn't work, on a white shield it does and on a black shield you get attacked with 1 dice and thrown out, if it's damaged then on a skull you get attacked with 1 dice and thrown out, on a white shield it does and on a black shield skull it just doesn't work, and you can't buy a direct replacement for an item you've just sold.
- Fails a jump on a black shield instead of a skull.
- You are unwilling to share any items or gold with other characters and can only trade with them if what you getting is of equal or greater value than what you're trading.
- Can't wear Mid-Weight or Heavy Armour or use any type of two handed melee weapons.
- You are unable to use two handed melee weapons or any type of shield or buckler or any type of helmet or helm or wear Mid-Weight or Heavy Armour.
Veteran:
- Can attempt to read a spell from a scroll rolling a combat dice, on a skull it's successful, on a white shield it fails, on a black shield it fails and you loose the scroll.
Master:
- Can use evil magical equipment like Wight Blades and Chaos Cloaks.
Legend:
- Can backstab with a one handed blade (axes don't count) attacking with two extra combat dice from directly behind and with one extra combat dice from diagonally behind (assuming you're using a weapon that can attack diagonally).