by chaoticprime » May 1st, 2014, 12:47 am
I didn't decide 3.0/3.5/Pathfinder was bad until I'd finished nearly a decade of running them as DM.
I will let Gary Gygax do the talking as to what's the problem with the d20 system stuff.
"The new D&D is too rule intensive. It's relegated the Dungeon Master to being an entertainer rather than master of the game. It's done away with the archetypes, focused on nothing but combat and character power, lost the group cooperative aspect, bastardized the class-based system, and resembles a comic-book superheroes game more than a fantasy RPG where a player can play any alignment desired, not just lawful good."
"The essence of a role-playing game is that it is a group, cooperative experience. There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things."
"The most extensive requirement is time."
“You are not entering this world in the usual manner, for you are setting forth to be a Dungeon Master. Certainly there are stout fighters, mighty magic-users, wily thieves, and courageous clerics who will make their mark in the magical lands of D&D adventure. You however, are above even the greatest of these, for as DM you are to become the Shaper of the Cosmos. It is you who will give form and content to the all the universe. You will breathe life into the stillness, giving meaning and purpose to all the actions which are to follow.”
3rd editions primary focus was to take away power from the DM while saying they did not. The entire edition was focused on players. When you have one DM, and four players, why sell to the DM? Before "Spot Checks," players would actually call out searches. Monte Cooke hates role-players--the dice should always do the talking with him. The rules engine for D&D was supposed to be there only for combat options. The original DMG was nothing like 3rd Eds--it was just packed full of tables and charts. It tried to supply the DM with a guide to help him answer every type of question about anything. In older editions the lack of a universal mechanic made it so that you remembered each mechanic because of the different dice used for them. With the d20 mechanic, everything gets quantified by a single degree of abstraction. Plus, rules like hardness were just dumb. A breastplate is more powerful when you take it off, because then it would take a +1 weapon to pierce it, as you would then be trying to "break" it. D&D, before 3rd, was a game devoted to giving you stuff to do in your game. 3rd almost completely abandoned adventures, and instead made manuals directed towards players, giving them new options to "cheat by the rules." The class system was also moronic. How is a Fighter comparable to a Hexblade, logically? Pathfinder even has entire countries devoted to a character class. CR never worked. Ever. And boy, did I try.
Its because new versions of the game do stuff like rename Wizard Spells and Priest Spells "Arcane Magic" and "Divine Magic." Neither of those phrases means the same thing as before, and neither in fact have any meaning. "Divine" and "magic" mean the same thing, only one is attributed to have come from the unknown, and the other a deity. "Arcane" means that something is secreted away inside a box (an ark).
What it boils down to, is that completely different camps of people designed each version. This means that the only argument for the game being called "D&D" at all, is because they own the IP. It is illogical to associate one work with another based solely on who owns the rights to the brand. 3rd and up just was not Dungeons & Dragons. New people, with new ideas, came along and made different games with the same name.
I have been playing D&D since I was eight years old, and chances are many of those hide-chappers have as well. I just do not believe you when you claim that "alleged hatred" comes from people being fed false-information about how the game they know inside-and-out is different from the new edition made by completely different people. If you haven't played older editions, HOW THE fraggle DO YOU KNOW *lemony goodness* about "flat-out false" information.
When Monte Cooke scrapped THAC0 for an ascending AC system, he never stopped to think WHY it was the way it was. Turns out, years later, that AC would evolve into a parody of a statistic that only matters at low level, because it scaled 0.5:1.0 with every other ascending system. THAC0 worked better, because it was designed to work specifically against every possible AC.
3rd was also had the big idea to have "used" magic items. Where do the new ones come from? Nobody, by the rules, can sell them for the price you pay for them.
Don't get me started on 4E. Tell me about the time you played an Illusionist.
D&D Next is pretty alright, though.