Possibly for new yeoldeinn HQ pack?
Something I thought of a couple of days ago, and managed to formulate it into a coherent thought
this morning. Make four NEW characters for the new 25 anniversary pack for the inn. I've always
felt that splitting heroes up by race, instead of by "profession" or class or skills, makes more sense.
So, here is my idea:
Humans - 6 body, 4 mind
Dwarves - 7 Body, 3 Mind - also has resistance to magic and poison
Elves - 4 Body, 6 Mind - can cast one spell group naturally
To start the game, each hero picks skills (some of use have been making skill cards):
Warrior - can use all weapons and armor
**From here, future skills enhance combat abilities
Wizard - gets 3 spell cards
**Future skill enhance casting ability
Rogue (adventurer or dungeoneer, maybe) - some weapons and armor, natural trap disarm
**Future skills enhance combat and/or other rogue skills
Priest - gets healing and turn undead
**Future skills increase these and/or other priestly abilities.
As you see - you can make the original four heroes, though the barbarian hero would be
slightly different, unless you wanted to add in Barbarian as a race, with 8 Body, 2 Mind.
Wizard would be a little better, elf would be a little weaker...because of the different
ability point scores. I think those could be offset by something else, though, to make up
for the difference.
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Other things that could be added/changed to allow better and easier play:
chaoticprime created great body point cards, I believe. Instead of writing
on a character sheet, swap out body point cards.
Say a hero has 6 point...the player has the 6 card.
Hero loses two points - put the 6 point card away, take the 4 point card out.
Weapon and armor cards, instead of writing down on a character sheet. Of course,
there would have to be enough for everyone to have what they want/need.
Gold Coin cards (would need to be created) - groups would need to have a couple of
sets of these - have to base cards start at 25 gold and increase by 25, up to a few
hundred or so. Then have a couple of 10's and 15's to offset any odd amounts, when
needed.
All of the above would make character sheets almost not needed at all.
this morning. Make four NEW characters for the new 25 anniversary pack for the inn. I've always
felt that splitting heroes up by race, instead of by "profession" or class or skills, makes more sense.
So, here is my idea:
Humans - 6 body, 4 mind
Dwarves - 7 Body, 3 Mind - also has resistance to magic and poison
Elves - 4 Body, 6 Mind - can cast one spell group naturally
To start the game, each hero picks skills (some of use have been making skill cards):
Warrior - can use all weapons and armor
**From here, future skills enhance combat abilities
Wizard - gets 3 spell cards
**Future skill enhance casting ability
Rogue (adventurer or dungeoneer, maybe) - some weapons and armor, natural trap disarm
**Future skills enhance combat and/or other rogue skills
Priest - gets healing and turn undead
**Future skills increase these and/or other priestly abilities.
As you see - you can make the original four heroes, though the barbarian hero would be
slightly different, unless you wanted to add in Barbarian as a race, with 8 Body, 2 Mind.
Wizard would be a little better, elf would be a little weaker...because of the different
ability point scores. I think those could be offset by something else, though, to make up
for the difference.
--------------------------------------------------------------------------------------------------------
Other things that could be added/changed to allow better and easier play:
chaoticprime created great body point cards, I believe. Instead of writing
on a character sheet, swap out body point cards.
Say a hero has 6 point...the player has the 6 card.
Hero loses two points - put the 6 point card away, take the 4 point card out.
Weapon and armor cards, instead of writing down on a character sheet. Of course,
there would have to be enough for everyone to have what they want/need.
Gold Coin cards (would need to be created) - groups would need to have a couple of
sets of these - have to base cards start at 25 gold and increase by 25, up to a few
hundred or so. Then have a couple of 10's and 15's to offset any odd amounts, when
needed.
All of the above would make character sheets almost not needed at all.