I created the Wild Shapes for the Druid.
Rules: Wildshapes are special spells of the Druid. They are subjected to all the limitations and bonus of spells but cannot benefit from artifacts unless explicitly stated. They are spells that allow the druid to assume the form of an animal to gain flexibility. Each Wild Shape it's activated at the beginning of the Druid turn and does not consume an action. Nonetheless, you cannot activate more than one Wildshape at time. The effect of the Wild Shape lasts for 3 turns or until there are enemies visible (enemies somewhat controlled or charmed enemies do not count), whichever is higher. Each animal modifies in a specific way the Druid's profile. Druids cannot use items, potions and artifacts when wildshaped, but other Hero's spells can be cast on them (this of course counts for enemy spellcasters too!). There is a Spell Secret for Wildshapes too, and the Sacred Mistletoe boosts their power.
Special Rules that will become universal (a là Blood Bowl like Block and Dodge) have an explanation in parenthesis when explained here.
Starting WildShapes:
Wolf: The Wolf changes the Druid's attack dice to 2 and defense dice to 2. The Wolf has Fleet (move 3d6, discard one), Track (as Ranger, Wandering Monsters do not strike fisrt but wait Morcar's turn) and Ferocity (you attack diagonally since it's a long base for the miniature). This Spell is then discarded.
Boar: The Boar changes the Druid's attack dice to 2 and defense dice to 2. The Boar has Diehard (one shield is enough to negate all the enemy skulls) and Ferocity. This Spell is then discarded.
Lion: The Lion changes the Druid's attack dice to 3 and defense dice to 2. The Lion has Ferocity. This Spell is then discarded.
Wolf is versatile, Boar is good in defense and Lion is made to deal damage. The druid must wisely choose which kind of support give to the party.
In place of a normal Spell Secret, there is a fourth Wildshape for the Druid.
Spider: The Spider Changes the Druid's attack dice to 2 and defense dice to 4 because of the hard carapace of the beast. The spider attacks cannot be defended from since they are poisonous. The Spider has Ferocity. This Spell is then discarded.
Then, an Artifact, the Sacred Mistletoe, boosts the wildshapes to adapt them to the endgame.
Sacred Mistletoe: This item can be only carried by the Druid. The Wild Shapes of the Druid are made more potent by this true sign of Druidic Circles. The Wolf can use Grab (like Yety, or Plague Demons* in my version) for 1 Turn. The Boar gains 1 additional dice in defense, and the Lion has his attack dice dropped to 2, but gains Doublestrike (attacks twice, the second attack cannot be defended to, like Polar Bear that in my version is a Daemon, the Bloodletter*). The Spider can drop a Web on an enemy forcing it to skip a turn unless it rolls a 6 on a d6, but this immediately ends the Spider Wildshape (regardless the enemy saves or not from the effect).
*Again, I have the minis
