Character Kits
As with many others on this forum, I have toyed with the idea of specializations/variations of the regular heroes of the game system.
At first, since I was keen on keeping the simple beuty of the game, I chose to just make 4 new heroes which were only tweaked by changing the basic stats. Since the new heroes happened to be all human, I felt after a while the need to inlcude more non-homans as heroes. So I made 4 more heroes, now with a few special rules each so that they would not be too similar to the other ones. I still count them as "basic" heroes, i.e. non-advanced. Naturally, only one of each type of hero is allowed.
Then the lure of advanced rules kicked in. I was inspired by the character kits of Baldurs gate 2, where you can choose a general class or a specialization. For instance, a player choosing to play as a thief can be a normal thief OR an assassin, bounty hunter or swashbuckler. So I wanted to allow players two specialization choices for each basic class.
I want to share my completed ideas for kits with y'all. To kick things of, here are the basic heroes grouped in their respective groups. Below the pictures are lists of the specialized kits I'm planning for each character. I will post kits in detail as I finish translating them...
Warriors
Barbarian (Human Male): Savage, Berserker
Knight (Human Male): Templar, Mercenary
Gladiator (Lizardman Saurus): Duelist, Weapon Master
Adventurers
Dwarf (Veteran): Treasure Hunter, Engineer
Witch Hunter (Human Female): Spy, Assassin
Wanderer (Halfling Male): Skald, Thief
Enchanters
Elf (Battle Mage): Bounty Hunter, Illusionist
Temple Guard (Human Female): Avenger, Holy Warrior
Runesmith (Dwarf Male): Experimenter, Fanatic
Mages
Wizard (Human Male): Sorcerer, Alchemist
Druid (Human Male): Necromancer, Elementalist
Priest (Elf Male): Oracle, Summoner
At first, since I was keen on keeping the simple beuty of the game, I chose to just make 4 new heroes which were only tweaked by changing the basic stats. Since the new heroes happened to be all human, I felt after a while the need to inlcude more non-homans as heroes. So I made 4 more heroes, now with a few special rules each so that they would not be too similar to the other ones. I still count them as "basic" heroes, i.e. non-advanced. Naturally, only one of each type of hero is allowed.
Then the lure of advanced rules kicked in. I was inspired by the character kits of Baldurs gate 2, where you can choose a general class or a specialization. For instance, a player choosing to play as a thief can be a normal thief OR an assassin, bounty hunter or swashbuckler. So I wanted to allow players two specialization choices for each basic class.
I want to share my completed ideas for kits with y'all. To kick things of, here are the basic heroes grouped in their respective groups. Below the pictures are lists of the specialized kits I'm planning for each character. I will post kits in detail as I finish translating them...
Warriors
Barbarian (Human Male): Savage, Berserker
Knight (Human Male): Templar, Mercenary
Gladiator (Lizardman Saurus): Duelist, Weapon Master
Adventurers
Dwarf (Veteran): Treasure Hunter, Engineer
Witch Hunter (Human Female): Spy, Assassin
Wanderer (Halfling Male): Skald, Thief
Enchanters
Elf (Battle Mage): Bounty Hunter, Illusionist
Temple Guard (Human Female): Avenger, Holy Warrior
Runesmith (Dwarf Male): Experimenter, Fanatic
Mages
Wizard (Human Male): Sorcerer, Alchemist
Druid (Human Male): Necromancer, Elementalist
Priest (Elf Male): Oracle, Summoner

I think you have more patience than I for that stuff, I tend to take the easy way out.