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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
1BP,
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1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
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1BP,
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5BP. US
3BP, US
4BP.




(Can move/attack/move)
on your attack roll it counts as
for defense. So he's meant to use his move/attack/move skill to dart in out of combat. If you find the assassinate ability to be a bit too much (I didn't) don't allow it to be used against undead. If you prefer to not use black shields as a positive then allow the assassin to use short swords as well. If it still feels too powerful then make him have to roll all
on his attack roll which was suggested by Gold Bearer. Allowing a character to instantly slay enemies and simulating the ability to do so within this game is tough while still maintaining balance. This is probably about as close as you can get.
or
(If dual wielding)
(Can move/attack/move)
on the attack roll the target takes 1 unblockable damage
and only a 3% of rolling
.If only rolling 2 dice feels weak to you then allow him to use broadswords and longswords. 3 attack dice will give him a 35% chance of rolling a
and only a 7% of rolling
and virtually no chance of rolling
. Again it makes sense that undead would be immune to this ability. Up to you. If you didn't want that limitation then I would name the ability something else like sneak attack for example.
is rolled on one die.
rolled are counted as
.
but will sport a nice bonus to hit when he's got a flanking buddy.
(Dagger, Shortsword, Sling, Short Bow, rapier)
is rolled (17%) you are discovered, otherwise you remain undetected. While in stealth, you may only do free actions otherwise stealth is cancelled. The sole exception to this is searching for treasure. As long as monsters are in LoS you must continue to roll a die every turn at the end of your movement to maintain stealth even if you don't move. If you attack an adjacent monster from stealth, monster rolls no defense. Afterwards, regardless of outcome, you are detected. If you want the chance of detection to be greater (33%) than allow the thief to be detected if he rolls a
. Either way the more monsters that can 'see' you the higher the chance you will be detected since you have to roll for each monster. 


1BP,
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3BP, US
4BP.

Gold Bearer wrote:Artemis, cool name. Yea deathstrike shouldn't trigger very often if you're using something like the spirit blade. It would be a much more useful skill with my monster BPs in my sig. What I really like about the skill is that it triggers more often if you use less dice, I'd give him orc's bane to use against anything with 2-3BP, and a longsword for 1BP enemies and diagonal attacks and his hidden blade for things like ogres and bosses.
My deathskrike/dodge assassin didn't make your list.I think the top one you posted is very overpowered to be honest. Two skulls for a black shield and insta-killing whenever you cause damage means he'll take out big monsters/ogres/minotaurs/bosses far too easily. He's much more fragile without dodge of course but that makes him an all or nothing character, if I were EWPing against him I'd just make sure I took him out first to stop him one-shotting especially if there's a boss that shouldn't be that easy to take down. What Artemis did against the witch lord was epic, because he only stood a one in eight chance of causing a potential deathstrike.
There's some nice ideas in there, I'm taking Quick Reflexes for my updated theif/rogue and I'm working on a monk (eastern kung fu type) as well as the witch hunter. I'll post them in their own thread instead of spamming yours.I think Stealth would be a great one for a ninja, I think a character needs to be a bit magical for stealth to make sense because not everywhere is going to be a dark dungeon and a mystical type ninja who can disappear and teleport should make for nice class, it's just going to be a bit of a challenge to make sure it isn't an overpowered class because a ninja should be deadly and agile as well.



1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Jazzdrummer wrote: The rooms are small and does it make sense that my thief can sneak into these small rooms where he appears to be adjacent to the monsters without them seeing him?


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