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Perking the Barbarian's combat skills

Discuss the creation of new Heroes and share Heroes you've created.

Skill for Barbarian's combat

Poll ended at January 10th, 2019, 4:53 pm

No need, leave Barbarian as is
5
56%
Add 1 extra combat dice to all melee weapons (he may never exceed 6 Attack Dice)
4
44%
Allow the Barbarian to reroll all black shields once
0
No votes
If no skulls are rolled count black shields as hits
0
No votes
Reroll all dice once if no skulls are shown
0
No votes
All black shields count as skulls until the Barbarian drops below 6 Body Points
0
No votes
 
Total votes : 9

Re: Perking the Barbarian's combat skills

Postby Daedalus » July 28th, 2026, 10:26 pm

Karlssonontheroof wrote:That would still make unarmed combat dangerous. Barbarian can still cause 3 skulls of damage unarmed. Scary.
I prefer this simple unarmed rule.

Roll 1 combat die when unarmed

Barb hits on :skull:
Elf/Dwarf hit on :whiteshield:
Wizard hits on :blackshield:

You're not alone with that mod. I personally would stick with skulls to hit for all Heroes and monsters as that's a constant for hitting in Hero Quest combat. Here's a less scary option that also keeps black shields for monster defense:

    When attacking without a weapon, a Hero rolls his starting combat dice to attack. Hits must be rerolled.
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