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Tott wrote:the american version had to create and add special mage only weapons and armour to try to address this








drathe wrote:Tott wrote:the american version had to create and add special mage only weapons and armour to try to address this
Actually the opposite is true. In the European edition, the Wizard can use the Cloak of Protection, which adds 1 to defence. The Wizard can also use bracers which also add 1 to defence. That's a total of 2 extra defence dice.
As for weapons, the European Staff has an attack of 2 combat dice. Also, not one of the Quest Treasures (Artifacts) list any sort of Wizard restrictions. I believe the first edition equipment cards also allowed the Wizard to use some of the other weapons too, but I no longer have a first edition set to confirm this. Maybe one of our European members who have the first edition can confirm this.
/history lesson





Tott wrote:drathe wrote:Tott wrote:the american version had to create and add special mage only weapons and armour to try to address this
Actually the opposite is true. In the European edition, the Wizard can use the Cloak of Protection, which adds 1 to defence. The Wizard can also use bracers which also add 1 to defence. That's a total of 2 extra defence dice.
As for weapons, the European Staff has an attack of 2 combat dice. Also, not one of the Quest Treasures (Artifacts) list any sort of Wizard restrictions. I believe the first edition equipment cards also allowed the Wizard to use some of the other weapons too, but I no longer have a first edition set to confirm this. Maybe one of our European members who have the first edition can confirm this.
/history lesson
living in london, im sure i had the european edition, im also certain i got it the very first christmas it was out so id assume it was probably the first edition as well. there was definetly no cloak of protection and no bracers either. im also pretty sure that some of the special items like borins armour and the spirit blade had the 'canot be used by the wizard' rule as well. im also certain that the only piece of normal equiptment he could equip was the staff too. i will dig out my set and find the cards to check.
however, if some editions have this rule then consider this, you have to load up the wizard with the special artifacts to get him to roughly the same level as the other characters and even then - hes not really a wizard anymore, hes not casting spells he's swinging swords in melee combat. just play with two elves....


cynthialee wrote:A two elf game sounds like fun.


drathe wrote:
The equipment cards are different between the first and second edition games. They both have a total of 14 cards, but the first edition set has doubles of the Helmet and Shield. The Cloak of Protection and Bracers were added to the second edition replacing the duplicates. The Quest Treasures in the second edition definitely do not have Wizard restrictions on them. As can be seen here: http://www.yeoldeinn.com/eu-system.php#cards
If you dig out your set, let us know about any restrictions on the Quest Treasures and other Equipment cards. If you compare your first edition cards to the ones in the link above, you'll also notice other changes made to some spell cards. Such as Courage and Rock Skin. And rewording of many treasure cards.


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