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and any skulls would count as an unblockable hit.
for a total of 3
. If using a short sword or rapier then the thief would roll a total of 4
. That might be a bit much. Anyways monster would roll for defense as usual. Personally I think only allowing the thief to backstab with a dagger is better thematically.
to the roll against the monsters defense. Afterwards, regardless of outcome, you are detected.





1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:A skill I like to give custom heroes is disarms traps using the tool kit rules, if they have a toll kit then disarms traps using the dwarf's rules. It gives a nice step up and makes the tool kit much more useful.



or
(If dual wielding)
(Can move-attack-move)
on the attack roll the target takes 1 unblockable damage
and again, if any
are rolled they are considered unblockable hits. Now with 2 attack dice,
will come up more often and if he gets lucky to roll 2
then that would be 2 unblockable damage. But I can't imagine that happening that much.


allows insta-kill on anything that has standard defense of 2 or less. Tougher monsters, such as
,
and
couldn't be killed, unless they have their Defense reduced. Undead cant be assassinated (unless maybe Spirit Blade)










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