http://www.darkicegames.com/Public/Docu ... Public.pdf
is perfect if you augment it to suit Hero Quest rules.
These rolls are as quick as possible & tells you how bad or good things went for you in town before your quest.
No role-playing is involved & takes only a couple minutes per player to resolve.
Yes you can gain & lose Reputation in town through your actions on the DarkLight list, but Reputation can also be lost & gained during quests with an Encounter Card.
First you need an NPC scribe /townsfolk (no figure) that follows the Hero's & records their deeds. He is invisible & interacts with no one.
Then you replace One Wondering Monster treasure Card with a "Encounter Card" situation that the Hero's might face during a quest.
The Encounter Card will have six situations one of which the heros must resolve.
Roll 1d6 to see what you face.
1= Bandits bad
2 = Goblin Hookers bad
3 = Brawler Demon bad
4 = Angry Mob
5 = Captives
6 = Obese Hero
This encounter is dealt with socially so you'll need to roll 6's

All Heros in the room have the opportunity to add their 6's

The more 6's

For every positive +2 reputation you have, you can reroll all your MPoint Dice when dealing with Angry Mob, Obese Hero or other "good guys".
Every negative -2 reputation you have, lets you reroll all your MPoint Dice when dealing with Bandits, Goblin Hookers or other "badguys".
I don't see why Hero's with negative Reputation should be completely useless.
Here are the Encounters I came up with.
BANDITS:
2Att, 3Def, 2BP, 3MP, 7Move. Each.
Two Bandits( Steve Buscemi, Peter Stormare /Fargo)(use two figures) offer to sell you a valued Hostage for 100g. Eloquently negotiation the hostages freedom.
Roll 6's

All Heros in the room may assist in the negotiation before the Bandits turn.
ZERO 6's

Offended you would write them a personal check, they kill the Hostage & attack you!
ONE 6

You give them 20g & find out the Hostage is a mannequin. The Bandits laugh as they run away. -1 Rep to each Hero in the room.
TWO 6's

You haggle the price down to 10g.
THREE 6's

You get the Hostage for free & convince them to help you clear the next room.
Outcome:
Save the Hostage +1Rep for two Hero's.
EXAMPLE:
The Barbarian(-3 Rep) & Wizard(+5 Rep) are searching for treasure & pull an "Encounter Card". They roll a 1 on the 1D6, Bandits!.
Both roll their MindPoints & the Wizard scores only one 6

The Barbarian rolls zero 6's


With two success, they win the Hostage for $10g & both gain +1Rep.
EXAMPLE 2
The Barbarian twice rolls NO



It's that easy!
NEW ARTIFACT:
"Cowl of Corruption"
Put this on to gain negative -4 reputation when dealing with badguys.
"Medal of Honor"
Put this on to gain positive +4 reputation when dealing with goodguys.
GOBLIN HOOKERS:
A hand full of scared, unarmed Goblin hookers lead by (Ursula, The little Mermaid) come out of hiding( no figure). Win their hearts & convince them to change their lives.
Roll 6's

All Heros in the room may assist the conversion before the Hookers next turn.
ZERO 6's
You empathize so greatly with their plight that two Hero's attack each other once while crying sadly. Both Hero's defend normally.
ONE 6

Sharing stories you forget your self & have sexual relations with the hookers. -1 Rep to each Hero in the room.
TWO 6's

You give them 10g for new cloths & they agree to change their lives.
THREE 6's

They hug you & agree to help you in the next room & then change their lives.
Outcome:

If the hookers change their lives +1Rep for two Hero's.
If the hookers help you, they lead the way to the next room & open the door.. All Green Skins that see the Hookers roll their Defense, they need one

BRAWLER DEMON:
A Demon of Brawling ( no figure) appears & wants to test his monsters against you in an honorable fist fight.
Barbarian, Dwarf= 3Att/Def vs
Fimir/Mummy= 3Att/Def.
Elf/Rogue= 2Att/Def vs
Orc/Zombie= 2Att/Def.
Wizard/Hobbit= 1Att/Def vs
Goblin/Skeleton= 1Att/Def.
The Hero's & monsters have only ONE BodyPoint (to make this quick) & both use WhiteShields to defend so it's a fair fight (pure luck).
A BodyPoint can take 4 Skulls worth of damage before it is lost.
After the fight, all stats return to normal.
If all or three Hero's WIN, all Hero's gain +1Rep & the Brawler Demon respectfully loans you a infamous "Claymore" 4Att (diagonal) that disappears at end of the quest.
If all or three heros LOSE, all Hero's lose -1Rep the Brawler Demon punches the Hero in the face with the most Rep doing 1pt of Damage.
If it's a DRAW, the Hero who drew the card loses -2Rep.
NEW ARTIFACT: Brassknuckles
Reroll one AttDie.