lestodante wrote:A little update on this post, almost 1 year and a half old now and is still WIP.
My goal here is to create 3 additional spells (level 2) for each of the elemental groups. Please note the one described at page 1 where at an early stage, I developed them in Italian language first to be sure the text will match the translation too (Italian words are way longer than English ones).
Created 3 more spells for each Darkness, Protection and Detection group.
As previously discussed for the Tyrant's Tomb questpack I split the 8 Elf spells in 3 groups, Time, Nature and Illusion (adding an extra 1 to match a total of 9) and created 3 new ones for each group, so the Elf will also have Level 2 spells now.
Together with the special staffs I created new Magical Skill cards that allow you to use the level 2 spells for one quest only or potions that allow the wizard or the elf to acquire a temporary knowledge of the extra spells or even to mix the groups together. There is a lot of stuff in developing, still waiting for some of the images and also "virtually testing" them trying to avoid smart players to be able to combine skills, spells and special artifacts all together to create some sort of loop where they can use the same spell as many times as they want.
I love the Wizard Hero and trying to make him more enjoyable for the players without overpowering him.
At the same time, Hero Skills are also in developing and will be available for ALL Heroes, including the Wizard.
Below some more samples, Earth and Darkness spells, Level 2.
I will update the images with English text as soon as I can (any help with the translation will be much appreciated).
You are doing an incredible work on this @lestodante. Please, lets we see the final result!