L2 Fire spells:Incendiary Sphere
You can hurl a fiery sphere at an
enemy. Give Morcar two to five
combat dice and roll a red die. If
the result is less than the number
of dice given, the spell explodes
in your hands--reduce your Body
points by 1. Otherwise, Morcar
rolls. For each skull, reduce the
enemy's Body points by 1. Do
NOT discard this card after use.
Here's a faster-playing alternative that fully puts the press your luck mechanic in the Hero player's hands (fun.) Also, a few new terms were swapped in:
Burning Sphere
You can hurl a burning sphere at
a monster. Take a red die, two to
five combat dice, and then roll. If
the red die result is less than the
number of combat dice, the spell
explodes in your hands--reduce
your Body points by 1. Otherwise,
for each skull result reduce the
monster's Body points by 1. Do
NOT discard after use.
In both versions, the text is kind of crowded, but the push-your-luck mechanic is what fun games are all about. Sure is powerful because of its reusability, though--I'm sure it's a blast. Has it been playtested?
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Circle of Fire
Unleash a circle of fire which
attacks anyone around you. Any
miniature placed in a square
adjacent or diagonally to yours
has to roll two combat dice. For
each skull rolled, the target
loses 1 Body point.
Discard after use.
Same spell with some alternative text changes:
Ring of Fire
You unleash a ring of fire that
scorches anyone around you.
Figures in a diagonal or adjacent
square to yours must roll two
combat dice. A victim's Body
points are reduced by 1 for each
skull rolled. Discard after use.
Again, but with the caster rolling dice:
Ring of Fire
You unleash a ring of fire that
scorches anyone around you.
Roll two combat dice for each
figure in a diagonal or adjacent
square to yours. A victim's Body
points are reduced by 1 for each
skull rolled. Discard after use.
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Phoenix Ashes
This spell can resurrect you or
another hero who has just died.
Roll two red dice and add the
initial Mind points score of the
hero you want to raise. If the
total exceeds 9, the hero revives
with 2 Body points. Each attempt
consumes 1 Mind point. Discard
the spell if the hero is restored
or you only have 2 Mind points.
Basically the same stuff with alternate wording:
Ashes of the Phoenix
This spell is cast immediately
after you or another hero has
died. Roll two red dice and add
the hero's starting Mind point
score. If the total exceeds 9, the
hero has 2 Body points restored.
Each attempt reduces your Mind
points by 1. Discard the spell
once the hero is revived or your
Mind points are reduced to 2.
(The text could be made less crowded if the second discard condition were dropped. After 1 Mind Point, the spell can't be cast anyway.)
I wonder if you intend that the Wizard may attempt to resurrect himself over multiple turns as his spirit wanes. The opening wording of the first version seems to allow it, but the second version doesn't.