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Gold Bearer wrote:The basic idea is simple but like anything if gets more completed when you apply it every variable. Just look at how the standard game sacrificed clarity for 'simplicity'. I might try to figure out a better way of wording it so that all this is covered and it still fits on the card but that won't be easy. I hate this problem because it happens a lot, even with simple ideas.


Nice but I really think that if the ring has a spell stored in it when you roll a white shield you should get the choice of keeping the one already stored instead of replacing it because again, that would mean you're better off not casting any spells until you're ready to use the one in the ring if the one in the ring is a really good spell, like a healing spell.Count Mohawk wrote:Let me try my hand at fixing the linguistics of this card:
Ring of Sorcery
flavor text goes here
Whenever you cast a spell, roll a combat die. If you roll a white shield, you may store that spell in this ring instead, discarding any other spell currently stored. You may cast the stored spell from this ring, discarding it as normal.
If you lose or give away this ring, you must immediately discard any spell stored in it.
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Gold Bearer wrote:Count Mohawk wrote:Let me try my hand at fixing the linguistics of this card:
Ring of Sorcery
flavor text goes here
Whenever you cast a spell, roll a combat die. If you roll a white shield, you may store that spell in this ring instead, discarding any other spell currently stored. You may cast the stored spell from this ring, discarding it as normal.
If you lose or give away this ring, you must immediately discard any spell stored in it.
Nice but I really think that if the ring has a spell stored in it when you roll a white shield you should get the choice of keeping the one already stored instead of replacing it because again, that would mean you're better off not casting any spells until you're ready to use the one in the ring if the one in the ring is a really good spell, like a healing spell.


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cynthialee wrote:I like it, but simple it is not.
So most the time you cast a spell it goes away, but there is a chance to retain the spell via the ring for a second go around.
Now to be that girl....So if I cast a spell from the ring, I no longer have a spell in the ring...can I attempt to rescue the spell via this ring? I would be 'discarding' the spell card....


Where is referred to as an amulet?Jafazo wrote:Maybe I'm missing something but this Ring of Sorcery is referenced as an amulet for some reason and that's just plain, No No.
"A stored spell can be cast once as explained on the copied spell card." I'd reword that bit.Jafazo wrote:On to how I might word this...
"Anytime you discard a cast spell card you can try to store a copy of that same spell into the Ring of Sorcery. Only 1 spell can be stored this way, any successful attempt to store another spell will replace a previously stored spell with the new one. To store a spell roll 1 combat die, if you roll a black shield, a copy of the discarded spell card is successfully stored. A stored spell can be cast once as explained on the copied spell card."
They can't pass the stored spell around. I did it like that because of custom heroes. I didn't want casters to get access to spells that they wouldn't normally have access to by passing the ring around.Jafazo wrote:I'd probably leave it like this. Letting Heroes pass spells around is an invite for disaster, don't do it. If you insist on letting them pass spells around, I'd add this to the end, "A stored spell will remain within the Ring until it is cast or until the wielder of the Ring falls unconscious.
I think it's called the spell ring, not ring of wizardry.Gold Bearer wrote:I like the idea of it combining with the ring of wizardry though so the spell travels from one ring to the other.
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