I have a problem if these options mean the Hero maxes out with more than 5 or 6 standard dice, and if the rules are complicated.
For example i would love this kind of shield that has two horns on the top, so it is able to catch blades and disarm your enemy. Alternatively, you could start a feint with your sword and ram the horns into your enemy as long as he was looking at your feint. It was in use, documented so.
However, for these kinds of cool abilities, you'd need fights that last more than one round; a combat system that allows for some fine things like actions from before having effect on the turn after, and in the end it gets complicated and needs too much time. Nevertheless, if someone has ideas for such ideas and tactics, i would love it.
If you don't do that kind of detail, you can just add dices (colored or not), and then quickly you are beyond my taste of five or six defense dice.
I like your halfling! The halfling doesn't like it.
