So, after attempting my own version of encounter cards, some of which generated new rooms, with traps and treasures, I found myself coming back to chaoticprime and Sjeng's Evil Wizard deck. My goal is "modularity" in these cards, and that set of cards has it! It is fun and flexible. You will find many of those original cards here, with altered images and some different wording. There are really only a few that are unique additions on my part.
Note:
1) Might change instances of "you" on these cards to "zargon," uuhhh just because i like changing things
Curious, with 24 cards has anyone using a deck similar to an Evil Wizard deck found that there was enough variety from quest to quest? I like the mechanic, and it seems to lend itself to refreshing encounters each game. So far, I think a deck like this is one of the strongest additions to a "vanilla" Heroquest that adds something new without over-complication. I want my other additions like the Settlement and Combat Skill deck to have that same feeling. Hopefully I can work that out before the final version of this run.
Thanks for looking! I will accumulate the feedback before I [re]revise these cards for the final versions.
More card sets I'm working on:
[revised] Artifact Cards here: viewtopic.php?f=34&t=2826
[revised] Combat Skill Cards here: viewtopic.php?f=34&t=2823
[revised] Chaos Spell Cards here: viewtopic.php?f=34&t=2822
[revised] Hero Spell Cards here: viewtopic.php?f=34&t=2821
[revised] Monster Cards here: viewtopic.php?f=34&t=2820
[revised] Equipment Cards here: viewtopic.php?f=34&t=2818
[revised] Lone Monster Cards here: viewtopic.php?f=34&t=2816
[revised] Settlement Cards here: viewtopic.php?f=34&t=2813
[revised] Treasure Cards here: viewtopic.php?f=34&t=2812

























