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Count Mohawk wrote:This is definitely an interesting idea. I support keeping the size of this deck small, though, so the difficulty increases faster the more times the Heroes try to parley.
Count Mohawk wrote:Gargoyles had better not count as "regular" monsters, though! Especially in earlier Quests, if the Heroes have about a 50-50 shot of banishing a lone Gargoyle, they might use this deck as a way to cheat their way out of a challenging fight. There are probably other kinds of Monsters you shouldn't be allowed to parley with for flavor reasons as well, such as the Undead, although for simplicity's sake, you may want to leave such restrictions out of the rules.


GimmeYerGold wrote:Count Mohawk wrote:Gargoyles had better not count as "regular" monsters, though! Especially in earlier Quests, if the Heroes have about a 50-50 shot of banishing a lone Gargoyle, they might use this deck as a way to cheat their way out of a challenging fight. There are probably other kinds of Monsters you shouldn't be allowed to parley with for flavor reasons as well, such as the Undead, although for simplicity's sake, you may want to leave such restrictions out of the rules.
That's the tricky part-I want to err on the side of simplicity, but don't want it to make things too easy for the Heroes. Technically, default Gargoyles would be "regular," that is, if they are exactly as depicted on the monster card. There are also other big regular monsters to consider like Ogres, Trolls, and Chaos Warriors, who flavor-wise, would not be in the mood to be parleyed with! In most cases I could make any important-you-have-to-fight-this-fight-to-the-death monster a special named monster, so the deck could not be used on them.
I feel like if I added a stipulation like, "a regular monster with 1 body point," to include injured big baddies not at full health to be parleyed with, it could address that problem, but it might defeat the point of the deck, because with only 1 body point to go, would the heroes risk using the deck at all?
Going back to the reduced deck idea above, maybe making the deck overall even more dangerous could put the odds in the monster's favor more, so that parleying with a lone gargoyle or ogre or whatever is a tuff gamble, and not an exploit.
HMMM thanks for the food for thought, Count Mohawk!







torilen wrote:Thinking back on the main quest pack - there are lots of monsters on their onesies.
This could lead to a lot of lone monster cards - monster merchants and monster gamblers and such.
This really adds a bit of 1980's fantasy movie feel to the game...think Labyrinth. I like it.





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