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Additional Spells - Light Spells

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Additional Spells - Light Spells

Postby GimmeYerGold » December 10th, 2013, 1:53 pm

I created these spells to exist alongside the regular spell groups. Suited for a cleric or illusionist magicians. All card art is from Gary Chalk illustrations.

Some other Additional Spells here:
Moon Spells - viewtopic.php?f=34&t=2096

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Re: Additional Spells - Light Spells

Postby torilen » December 10th, 2013, 2:15 pm

Looks good - just one thing - on sanctuary...roomful should be room full. :)


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Re: Additional Spells - Light Spells

Postby GimmeYerGold » December 10th, 2013, 2:30 pm

I was copying the Firestorm spell's use of "roomful."

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Re: Additional Spells - Light Spells

Postby Sotiris » December 10th, 2013, 2:44 pm

You have used us to better skills Gimme.. :( :cry:
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Re: Additional Spells - Light Spells

Postby GimmeYerGold » December 10th, 2013, 2:54 pm

Sotiris wrote:You have used us to better skills Gimme.. :( :cry:


:? Are those tears of sadness??


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Re: Additional Spells - Light Spells

Postby GimmeYerGold » December 10th, 2013, 11:41 pm

I think I should go back to the drawing board with the healing spell and perhaps the defense spell, too--they're a bit of a rehash from the system spells :|


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Re: Additional Spells - Light Spells

Postby Sjeng » December 11th, 2013, 3:05 am

the Dazzling Aura art suggests a flaming ward that incinerates enemies. Not 2 extra defense dice in my opinion ;)
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Re: Additional Spells - Light Spells

Postby Teldurn » December 11th, 2013, 2:29 pm

Does Sanctuary work in corridors? If not, the spell doesn't seem viable to me. All it would do is basically delay everything by a round. Edit: Unless, of course, it is used as an emergency "Oh *lemony goodness*, I'm almost dead, run away, RUN AWAY!" spell. In which case, it definitely has use.

Sjeng wrote:the Dazzling Aura art suggests a flaming ward that incinerates enemies. Not 2 extra defense dice in my opinion ;)
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Maybe have it deal 1 BP damage to whoever attacks you until your next turn?
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Re: Additional Spells - Light Spells

Postby GimmeYerGold » December 11th, 2013, 2:34 pm

oops, my reply to Sjeng fell off! I found it:

Sjeng, I totally agree with you about the "flaming ward" aspect of the Dazzling Aura spell That could be pretty cool!

How about something like this?

"Dazzling Aura - This spell may be cast on any one Hero, including yourself. That Hero will be guarded by a wrathful radiance the next time he defends against any one Monster's attack. That Monster will suffer 1 Body Point of damage, unless it can immediately roll a 5 or 6 using one red die."


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Re: Additional Spells - Light Spells

Postby GimmeYerGold » December 11th, 2013, 2:42 pm

Teldurn wrote:Does Sanctuary work in corridors? If not, the spell doesn't seem viable to me. All it would do is basically delay everything by a round. Edit: Unless, of course, it is used as an emergency "Oh *lemony goodness*, I'm almost dead, run away, RUN AWAY!" spell. In which case, it definitely has use.


Yes, it is like a "pause," but I'll have to test it out to see how it can be fully exploited. I could explicitly allow it to work in corridors too, since it's not a destructive spell. Monsters could still move, and may even cast spells--Heroes' and Monster's nonharmful spells would still be effective, too.


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