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Barbarian Skill Cards

PostPosted: November 6th, 2013, 8:23 am
by GimmeYerGold
Here are some skill cards I put together for the Barbarian using the card template and the Gary Chalk image resources.
The top image is the card back.
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Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 1:41 pm
by chaoticprime
Like. I will be using these.

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 2:15 pm
by knightkrawler
I have the exact same Bodyguard skill for my Questknight character. Because it's such a neat idea.
Titan's toos: Any piece of furniture? Bookcases and cupboards as well? No need for definition or over-complicating, just asking. Definitely, also a good idea.
Rage: too crass for my taste. My Berserker/Clanwarrior hero (Barbarian template) would end up with 9 attack dice/2 defend dice when fully and ideally equipped, yours with 7/3.

But of course, you haven't refined the rules/starting stats of the heroes like I did, giving the Barbarian 1 "innate" weapon skill attack die plus a short sword with +2 attack dice (instead of the 3 AD resulting from broadsword with lots of interpretation possibilities).
Also, a Berserker-specific Greatsword I made for the armory gives him +5 AD (all weapons are +values rather than absolute numbers; that keeps the Barbarian the attacking edge in comparison to the other heroes).

Take a gander:
http://www.yeoldeinn.com/hqforum/viewtopic.php?f=38&t=1548&hilit=starting+stats

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 3:43 pm
by GimmeYerGold
knightkrawler wrote:I have the exact same Bodyguard skill for my Questknight character. Because it's such a neat idea.
Titan's toos: Any piece of furniture? Bookcases and cupboards as well? No need for definition or over-complicating, just asking. Definitely, also a good idea.

Yep, if the furniture has a brown plastic component, it's "wooden" and tossable.

knightkrawler wrote:Rage: too crass for my taste. My Berserker/Clanwarrior hero (Barbarian template) would end up with 9 attack dice/2 defend dice when fully and ideally equipped, yours with 7/3.

But of course, you haven't refined the rules/starting stats of the heroes like I did, giving the Barbarian 1 "innate" weapon skill attack die plus a short sword with +2 attack dice (instead of the 3 AD resulting from broadsword with lots of interpretation possibilities).
Also, a Berserker-specific Greatsword I made for the armory gives him +5 AD (all weapons are +values rather than absolute numbers; that keeps the Barbarian the attacking edge in comparison to the other heroes).

Take a gander:
http://www.yeoldeinn.com/hqforum/viewtopic.php?f=38&t=1548&hilit=starting+stats

I originally had rage give the buffs, but he also saw ALL creatures as monsters, so if heroes are in the same room, they better watch out. However, the rules for that proved too wordy to fit on a single card!

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 3:48 pm
by chaoticprime
Rage should be altered so that it sets in as of 2 BP. If the Barb is able to suffer any kind of hit during his rage, he's simply too mighty to possibly be fair. Basically what that's saying, is that the Barbarian, when at half-mast, gets so pissed off he effectively sprouts a second broadsword for a few seconds.

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 3:52 pm
by knightkrawler
In the card, you could replace "monsters" with "figures" and then "...only move to attack the nearest figure" and then "any figures" though it would also be a possibility to let Rage fade when only heroes can be seen, therefore then leaving the last sentence as is. A regaining reason effect, so to speak.
Not any more words, but a slight alteration because of the nearest part.

I also agree with chaoticprime. The card has to be toned down in some way, I think.

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 4:29 pm
by GimmeYerGold
knightkrawler wrote:In the card, you could replace "monsters" with "figures" and then "...only move to attack the nearest figure" and then "any figures" though it would also be a possibility to let Rage fade when only heroes can be seen, therefore then leaving the last sentence as is. A regaining reason effect, so to speak.
Not any more words, but a slight alteration because of the nearest part.

I also agree with chaoticprime. The card has to be toned down in some way, I think.


This is a good idea. Yes, otherwise 2 BP like chaotic said would be the way to go, but I kind of like the idea of a red-eyed berserker going haywire :)

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 5:16 pm
by Goblin-King
are these intended as permanent skills or one-use like spells?

Which rules do you use for gaining these cards?

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 5:29 pm
by GimmeYerGold
If it's a one time use skill, it will say so in the rule. For instance, the "Titan's Toss" skill.

Some skills (for cards not shown) exhaust mind points.

I give the cards to the players at the beginning of the quest, like spell cards.

Some are conditional, so they can't be used until all spells are cast, or another skill has been used.

Re: Barbarian Skill Cards

PostPosted: November 6th, 2013, 7:40 pm
by chaoticprime
That all sounds cool, and the cards are well done. Its like you're a good version of me--without the mood swings.