Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




Tott wrote:the general fantasy/sci-fi rule is that wizards and such cannot have access to armour and heavy weapons for the sake of balance. they have powerful spells to do their attacking and defending instead. if a wizard could use the same items as the barbarian say, plus use his spells, he would have a massive advantage. theyre also different play styles, melee characters are 'supposed' to get in close and smash each other over the head, and have the gear and stats to do so, casters like wizards are 'supposed' to stand back, shoot at range and generally avoid melee combat.


ken wrote:Tott, I understand what you are saying about the heavy weapons, but the restrictions on armour put the Wizard at risk when searching for treasure, and raising a WM. Also being attacked when doors are opened into rooms filled with powerful monsters who immediately try to catch the ill-protected Wizard. The DM cannot favour him, just because he is weak.











Jaguar69 wrote:That is why i have made 'Wizard's Robe' giving +1 and an Artifact that is worn as a helmet giving +2 to defence, but i will not make these available until it gets hard, around the time of AtOH, possibly during RotWL.
In my plan, as the wizard progresses, he gains more mind points, and other spell sets. I will upgrade the spells currently available by allowing the attack spells to roll black dice (4 skulls, 1 w/shield, 1 b/shield) at a high enough mind point level. This makes it more likely to do damage. Then maybe allowing ball of flame etc to attack with 3 dice etc.
Tott wrote:realistically, you can make anything you want. thats one of HeroQuests greatest strengths, you're only limited by your imagination and by game balance. you can create any item so long as you dont make it too strong, e.g.:
Shadowsilk Cloak
A cloak made from silk that has never seen the light of day before being spun and woven in the moon pools of Ithil’ Saren.
Allows one extra combat dice in defence, increases damage done by spells by one.
is fine and a nice upgrade for the wizard or the elf, but
Excalibur
The greatest sword EVER!
Allows 10 combat dice in attack and defence.
is just too strong to be feasible, and would pretty make much make any game ridiculously easy. theres plenty you can do in between though:
Graceful Woven Sandals
Made from fine Elven silks, these simple sandals are incredibly comfortable and far more durable than they seem.
Allows one extra combat dice in defence and allows the wearer to move diagonally.
Darkwoven Hood
A tatty old hood with what appears to be a human eye sown into it… did it just blink?
Allows one extra combat dice in defence. Once per quest the wearer of the hood may ask for the contents of any one room to be laid out. If the room is empty the ability is wasted.
Rune Weavers Gloves
These simple leather gloves are stitched using strange fibres with tiny intricate runes scrawled over them
Allows one extra combat dice in defence. If any offensive spell cast is fully blocked and fails to cause any damage, the wearer may retain that card to use again on a later turn.


Users browsing this forum: No registered users and 8 guests