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2 New Elf spells

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Re: 2 New Elf spells

Postby Koren_nRhys » June 25th, 2010, 7:59 am

I'd love to see that too, drathe. I was going to post and ask the same question, then got to the end of the thread.
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Re: 2 New Elf spells

Postby Pugahla_272 » March 6th, 2011, 4:54 pm

these spells are very good and I hope I am alllowed to use them seeing as I play as the elf. The nature's acrimony is very good because the evil wizard character keeps adding more and stronger monsters just because we play with 6 characters (priest and assassin). This is just my opinion but if the elf is not a very offensive then either is the dwarf because they both have the same attack and defense (2 dice). Then that could mean the only offensive hero is the barbarian.
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Re: 2 New Elf spells

Postby torilen » March 6th, 2011, 6:13 pm

Just a thought on the roar of the bear spell...
In many role-playing games, being moved into a wall more than
10ft away (2 spaces) typically causes damage...just like falling
for more than 10ft. This is why pit traps cause damage.

for HQ, for every 2 spaces after the first 2 spaces pushed, a hero or
monster would typically take 1 point of damage (so, with your 5 spaces
of movement, something would take 2 points of damage, if they were
that far away from a wall).

Just a thought. It would still work okay with elves not being aggressive or offensive. The
damage is more passive than anything else.


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Re: 2 New Elf spells

Postby Big Bene » March 7th, 2011, 12:09 pm

What does "roaring a strength" mean?
Have a look ;)


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Re: 2 New Elf spells

Postby drathe » March 7th, 2011, 2:07 pm

I believe it means something along the same lines as a battle cry, or a loud and powerful roar that can force objects away from the source.
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Re: 2 New Elf spells

Postby Big Bene » March 8th, 2011, 4:05 am

Perhaps he just meant to say "roaring at great strength"?
Have a look ;)


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