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Parrying Cape

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Re: Parrying Cape

Postby Patroclus » April 4th, 2013, 9:07 am

I think the first version of Parrying Cape is better, just with the addition of the “destruction” idea with the black shield.

But I could change it to:
“Choose to roll instantly an additional defensive dice. If you roll a black shield the Cape is destroyed. You lose the next turn.”

This is more like a saver from dying (if you don’t use the NA rule of healing potions). If you give a cost of 200gp, I think it will work fine and make your players to consume some of their gold, but the Wizard will use it only if he is dying and failed to defend the attack...


:barbarian: :dwarf: :elf: "come on guys! I am tanking!"\ :wizard: :orc: :orc: :orc: :fimir:


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Re: Parrying Cape

Postby Templar » April 4th, 2013, 4:19 pm

Interesting...well, I guess I could do two capes...
Thanx for weighing in!

Patroclus wrote: :barbarian: :dwarf: :elf: "come on guys! I am tanking!"\ :wizard: :orc: :orc: :orc: :fimir:

Heh, crazy old wizard...what shenanigans will he be up to next? :mrgreen:
"If you have to ask, you're streets behind..." - Pierce Hawthorn


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