Kurgan wrote:Great quality, I never actually looked at this before. Nice work everyone! Now to dredge up an old debate...Daedalus wrote:I found some other pics and a scan.![]()
I wonder who the artist/artists were. Perhaps he/they were given a Hero Quest game and made his/their own deductions as to what Morcar looked like, deciding that the screen art depicted Morcar. Or perhaps he/they were told by GW or MB that the screen showed Morcar. Shouldn't someone from either GW or MB have been advising this throughout the process before the art was finalized? Then again, the same should have applied to the HeroQuest Marvel Winter Special, where Stephen Baker was advising. Either one or both communication lines were insufficient for supervising Morcar's look. Seems like in at least one case it was the plan to have the art finished in one go so as to save money and time. Maybe nobody knew what Morcar looked like beforehand, and it was left to the artists to decide. The Marvel art seems to support this lack of information, as the face is left unrevealed. The Merlin art went the other way and modeled him on previous art from the game screen.
Fascinating. I still contend that its most logical for a player to assume that the evil looking Santa Claus in the Dracula cape depicted on the Game Screen (appearing to command the monsters toward the player) is, and always was Zargon (Morcar). Most of us never had access to this sticker album or read the Marvel comic special. If that was intended to be MENTOR, that's an awfully big failure of communication, akin to swapping Obi-Wan Kenobi and Darth Vader.
Another place where there is "Confusion" is in the official PC game adaptation, where Mentor appears like a skinny wizard guy with purplish skin (may just be the lightning). So I don't see any consistency at this point, and even if Stephen Baker were to come out tomorrow and say "the face on the game screen is Mentor" (as he certainly could, they've already assigned "Mentor" to the Zargon "hero wizard" figure in the remake) I would politely ignore it.
Had I never been exposed to this forum, it never would have occurred to me to think anyone would have thought otherwise. But I'm generous enough with this highly expandable game, that if you grew up thinking it was Mentor, go right ahead thinking that, if you want! And who knows, maybe at that age and style, they look pretty much like brothers anyway. And you may get a lump of Chaos in your stocking this year...
lestodante wrote:For me he's Mentor with no doubt, he's on the hero cards, in a frame. In Marvel Winter special he is Mentor too.
The pic on the screen represents Mentor reading Loretome and announcing the evil forces of Chaos attacking (he's seeing it through the Loretome pages).
Also the Evil Wizard Player acts as both Morcar (for moving the monsters miniatures) and Mentor (guiding the players and reading Mentor's speech before each quest); so this is also why the screen is half good (top part with Mentor) and half evil (lower part with the monsters).
David Gallagher the artist whose painting was used for the original HeroQuest Game Screen has confirmed it is Mentor depicted and not Morcar according to the GW instructions he was given. But clearly quite a few people have mistakenly thought the reverse, including apparently the illustrator for the sticker album, creating quite the confusion for some folks over the years.

On the HeroQuest Wall Chart (poster) the evil sorcerer (warlock) skeleton figure is labelled Morcar, showing the prototype lead miniatures, not the final plastic versions actually used in the game.

Morcar was even given a metal miniature based on the marvel version.

Between those two versions of Morcar, it is a wonder Mattel didn't sue for Skeletor Masters of the Universe copyright infringement. Skeleton face on muscular body, cross bones on chest, hood, horned ovid or caprid skull on staff, Pteruges leather skirt, blue skin, etc.
SO YES, UNEQIVOCALLY THE RED CAPED WIZARD ON THE GAME SCREEN IS AND HAS ALWAYS BEEN MENTOR, BASED ON MULTIPLE GW SOURCES.
David Gallagher also painted The Minions of Morcar painting for Games Workshop (the image used on the back of Kellar's Keep Quest pack original Europe version) which really was just an edited version of the original Warhammer Evil fantasy races 3rd edition painting but had certain Warhammer monsters edited out (probably because they weren't included in the HQ game just yet but was probably the painting from which most of the HQ game figures were preliminarily designed, many with that exact equipment and attire.) HQ KK version has a Fimir, a Skeleton, an Orc, a Chaos Warrior, a Goblin, and a Snotling which couldn't be edited out as it was in front of the Chaos Warrior. Strangely the zombie was edited out of the Kellar's Keep HQ version of the painting even though zombies were included in the base game and ROTWL carrying that exact medieval meat cleaver weapon!!! Ogres although also edited out did make an HQ appearance later in two separate expansions before HQ was ended. Zoats, Beastmen, Skaven, and Dark Elves also got edited out for those of you unfamiliar with the 3rd edition Warhammer races depicted.


The HeroQuest Gargoyle didn't make the 3rd edition Warhammer races painting because that actually is a depiction of a Greater Demon called a BloodThirster of Khorne, not a gargoyle in Warhammer. Cool that they made a statue of a blood thirster.
Furthermore, all of these Chaos races (3rd edition) painted by Gallagher were used in Milton Bradley/Games Workshop Battlemasters board game except the Minotaur which wouldn't see a plastic board game mini based on the painting until Warhammer Quest and Talisman (3rd edition)

The Ogre painted in the other D. G. painting became the Ogre Champion of BattleMasters, the Chaos thugs became Chaos Archers, etc.