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lestodante wrote:Thank you, I've had a fast look and I like a lot three of your Magic Rings and they are:
Spirit Ring
This ring enables the user to detect any vanished phantoms that are in the room, or within five spaces of the character in a corridor. Whenever an Undead creature comes within five spaces of the wearer of the ring, the ring begins to glow pink.
Ring of Feather Falling
(Boy, ain't this one original!!)
This ring, when worn by a character, will allow them to fall into pit traps with no damage. It will also negate the effects of the pit "Hazard" treasure card.
Ring of Uncertainty
This ring glows with a dull green light, and may only be worn by a spellcaster. If any character casts a "Summon" spell in the same room as the possessor of this ring, the summoned monsters are confused. Each Monster rolls a combat die: Skull=Monster is unaffected; White Shield=the monster assumes the ringbearer is the spellcaster and operates under his/her control until the actual spellcaster dies; black shield=the monster attacks whatever is closest to them.


Pancho wrote:I don’t get the Spirit Ring though. Is it referring to some sort of special rule?


lestodante wrote:Pancho wrote:I don’t get the Spirit Ring though. Is it referring to some sort of special rule?
I think it is some kind of "radar" detecting undead creatures: when an undead is close to the Hero (behind the corner or in the next room for example) it will start blinking


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