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Prospector tile upgrade attempt.

PostPosted: November 12th, 2015, 2:49 pm
by Hero_Of_Retro
So ive been learning to do tiles again, just in my spare time and learning to do various things for a new quest. So far i think after a few more attempts i may eventually have a nice collection to be in the final drafts to start one. Here is the prospector. Line drawing from a reference and trying to my best to not deviate from its original form. Painting it however is probably going to take a lot of retries. But as long as i keep trying who knows what i might come out with. This is a first draft off the new version. Added the oil painting effect and a little grain to match up with the original tile to see how the end result will be.

Re: Prospector tile upgrade attempt.

PostPosted: November 15th, 2015, 7:03 am
by Sjeng
Get that free copy of photoshop CS2 forst if you haven't.
Don't use that grainy filter.
Use a higher resolution scan for the line drawing.
Try using layers for the colouring. Add a layer, retrace a field you want to colour in, fill that field on the new layer, use blending mode to place the colour over the B/W dwrawing. That way you'll fill the spaces in nicely without odd pixels near the black lines.

Hope that helps ;)

Re: Prospector tile upgrade attempt.

PostPosted: November 15th, 2015, 8:17 am
by Hero_Of_Retro
Thanks for the tips Sjeng. :) I'll post another picture of the results.