
I stumbled across some resources here, http://dwarfstar.brainiac.com/ds_barbarianprince.html and it gave me some ideas of how a hex map like this and events might be fun to add to a homebrew Heroquest for overland adventures and exploration!
I was considering making a collection of separate hex tiles that represented a few different geographic terrain types, and having each player draw them randomly one at a time as they travel into unknown territory to create their own progressively generating overworld map.
Each Hero would move across the terrain tiles, and each geographic area would subtract a different number of movement, something like, Field =1, Forest = 2, Swamp = 3, Mountains = 4. Perhaps there could be decks of cards for each terrain type, and a Hero draws a card when they decide to make camp.
The discovery of secret dungeons or treasures or wandering monsters could play into it as well. Imagine the suspense of traveling and arriving at a dungeon after fighting a band of Orcs in the woods! And then after vanquishing the dungeon, your group encounters a gang of scavenging bandits on the way back to the village who are after your treasure! Towns and villages could be encountered, and each type could offer certain equipment for sale, or other services.
This idea of a seperate "exploration phase" before, and possibly after each Quest, would add some game-lengtheing factors that could complicate the simple game that is Heroquest, but if done well, it might be a cool addition to the game, and offer some fresh air to our dungeon-delving Heroes

























