

Still busting my ass to refine the rules and such. You can read the after-action report of my very first playtest at Doomworld, complete with photos. I've been working on this off and on for months, and I think it's in a very playable state. I thought i'd post it here since it has elements of Heroquest as well as the Mutant Chronicles "Dark Citadel" boardgame, though nobody has yet taken the time and effort to build their own copy and play it themselves (at least that I'm aware of).
To play The Classic Doom Boardgame you will need the print-and-play components pdf; six-sided dice of two colors, preferably 4 to 6 of each; colored plastic/wooden markers (4 green, 4 blue, 20+ red); pencils and erasers; and Exacto-cut pieces of thick cardboard/foamcore for the map tiles -- they must be thick enough to make elevation levels distinguishable.
GET THE COMPONENTS HERE!
























