Capture the flag, with foam swords
Okay - so I have two nerf foam swords and a large foam hammer. My son also has a peter pan foam sword (very small).
My son, my daughter, and I sword fight with all of these weapons.
I just picked up two TMNT foam weapons for my nephews for their birthday next month, and I am getting my son his
own special sword for his birthday this month.
AND, I may be getting one or two other foam weapons soon, if the price stays low.
Needless to say, we'll have plenty of foam swords for playing and fighting. So, I started thinking about perhaps all of
us playing capture the flag - it will still be a couple of years, as my son is turning 5, and the nephews are turning 4,
and my daughter will be three in February. But, I figured might as well start working on good rules of play and stocking
up on needed equipment until then.
The following are the rules I've come up with so far. The only problem is that it requires everyone to be honest about whether
they get hit or not...but we're all family, shouldn't be a big issue. Tell me what you think, and if you have any suggestions for
improvement or additions, let me know.
For combat/sword fighting - If get hit on the torso
(chest/stomach/back), you must count to 20 (one-one thousand, two-one
thousand, etc.) - stand still during your counting - then you can
continue. No waiting near someone counting so you can get them again
immediately.
"Archer" get a toy bow to carry/"use" - small yellow balls to throw
at targets - must have toy bow in other hand when throwing, so any
other weapon must be put down or put away - must hit target in
torso, as with close combat
"Wizard" - can only use small hand-held weapon or staff - gets
'spells' to throw at target (these will be painted tennis balls) -
red is fire ball, and can hit target any where - blue is lighting,
and if it hits target anywhere, any person within double reaching
distance is hit, as well - green is simple magic bolt, and must hit
target in torso.
Optional close combat rule - if target gets hit in arm, cannot use
that arm for the rest of that particular combat battle - if gets hit
in leg, must stay off that leg for the rest of that particular
combat battle.
My son, my daughter, and I sword fight with all of these weapons.
I just picked up two TMNT foam weapons for my nephews for their birthday next month, and I am getting my son his
own special sword for his birthday this month.
AND, I may be getting one or two other foam weapons soon, if the price stays low.
Needless to say, we'll have plenty of foam swords for playing and fighting. So, I started thinking about perhaps all of
us playing capture the flag - it will still be a couple of years, as my son is turning 5, and the nephews are turning 4,
and my daughter will be three in February. But, I figured might as well start working on good rules of play and stocking
up on needed equipment until then.
The following are the rules I've come up with so far. The only problem is that it requires everyone to be honest about whether
they get hit or not...but we're all family, shouldn't be a big issue. Tell me what you think, and if you have any suggestions for
improvement or additions, let me know.
For combat/sword fighting - If get hit on the torso
(chest/stomach/back), you must count to 20 (one-one thousand, two-one
thousand, etc.) - stand still during your counting - then you can
continue. No waiting near someone counting so you can get them again
immediately.
"Archer" get a toy bow to carry/"use" - small yellow balls to throw
at targets - must have toy bow in other hand when throwing, so any
other weapon must be put down or put away - must hit target in
torso, as with close combat
"Wizard" - can only use small hand-held weapon or staff - gets
'spells' to throw at target (these will be painted tennis balls) -
red is fire ball, and can hit target any where - blue is lighting,
and if it hits target anywhere, any person within double reaching
distance is hit, as well - green is simple magic bolt, and must hit
target in torso.
Optional close combat rule - if target gets hit in arm, cannot use
that arm for the rest of that particular combat battle - if gets hit
in leg, must stay off that leg for the rest of that particular
combat battle.

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