Goblin-King wrote:knightkrawler wrote:Did you play what the card system implied, namely that every piece was only available once?
Mostly, yes. But the water becomes a little muddy with items found during quests.
You have found a helmet. Take the helmet equipment card. But the dwarf has already bought said equipment card...
Did you just find "Nothing!" then or do you just write "Helmet" on your character sheet?
if I recall correctly some versions had (correct me if I'm wrong) 2 helmets and 2 shields. That strongly suggest a limited armory.
Which I actually like! They have to distribute the equipment the best way instead of everybody having chain mail, shield and helmet.
That's why I asked. It was a major point of discussion when we first played, and as you say, the versions with 2 helmets and 2 shields (German 1st edition) establishes the theory.
The fact that they replaced 1 helmet and 1 shield with bracers and cloak doesn't mean they reconsidered but merely that they could continue with a 64 card printing sheet.
The chart in the NA version is a major change of rule "implied" that surprised and excited me when I got back into the game 4 years ago.
I wouldn't wanna miss that ruling, but I also want to rely heavily on cards. I like my Hero deck (and Evil Wizard player deck, too, for that matter) very much.
ALL players keep telling me it's awesome to actually see or quickly find what you have and can do. If you shot your one-time chance (as with a spell) you turn the card face down and back after the quest. Bewtween quests, there's cards to be picked and exchanged, not only equipment, but also spells, skills, and others. So that brings another attractive phase between quests when I prepare for the next one.
I plan there to be NO writing things down when I've finished. Points are already kept track of with blips and point pools.
But I digress...