The "going shopping" experience is always an exciting part of any quest session, and offers a big pay off for all the Heroes' hard-earned treasure hunting. It's an important consideration!
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Goblin-King wrote:I think most would prefer the option they played as kids/first experienced.
knightkrawler wrote:Did you play what the card system implied, namely that every piece was only available once?


knightkrawler wrote:Did you play what the card system implied, namely that every piece was only available once?


Goblin-King wrote:knightkrawler wrote:Did you play what the card system implied, namely that every piece was only available once?
Mostly, yes. But the water becomes a little muddy with items found during quests.
You have found a helmet. Take the helmet equipment card. But the dwarf has already bought said equipment card...
Did you just find "Nothing!" then or do you just write "Helmet" on your character sheet?
if I recall correctly some versions had (correct me if I'm wrong) 2 helmets and 2 shields. That strongly suggest a limited armory.
Which I actually like! They have to distribute the equipment the best way instead of everybody having chain mail, shield and helmet.







Goblin-King wrote:All in all I'd prefer if it was strictly card based.
The solution to aforementioned problem could be to simply never include equipment as found treasure.
Gold, potions and artifacts should suffice.


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