Quest idea - but not sure of morality of it...
Question: How do you all feel about quests in which the heroes are sent to "remove a problem"
in which the problem is another human...not necessarily aligned with chaos?
For example - a quest idea I wrote down a few weeks ago, and we looking at again today:
Wizards' Guild head wants the heroes to go to a young noble of the Empire. This noble is
trying to have magic banned throughout the empire, or at least in his region. This would
be bad, both for the people and for magic users, creating an entire class of outlaws in
that region. If he can't be reasoned with, deal with it another way.
That is the basic idea. How would you feel about playing that sort of quest?
in which the problem is another human...not necessarily aligned with chaos?
For example - a quest idea I wrote down a few weeks ago, and we looking at again today:
Wizards' Guild head wants the heroes to go to a young noble of the Empire. This noble is
trying to have magic banned throughout the empire, or at least in his region. This would
be bad, both for the people and for magic users, creating an entire class of outlaws in
that region. If he can't be reasoned with, deal with it another way.
That is the basic idea. How would you feel about playing that sort of quest?