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Goblin-King wrote:I think it's a very excellent idea torilen!
Isn't this the very heart of RPG? To be able to explore this kind of situations without it affecting yourself as a person? Perhaps even learn something?
However I think it will be tough to pull of as just a straight forward quest. To really make it work and get the players involved you could give them some tough choices.
Unlike kk I don't think this quest should have an easy resolve (the noble was a bad guy after all).
The noble could offer a large sum of money if you join his cause instead. (The heroes won't be allowed to use spells anymore but their morals will be intact - and they were given a choice).
Meet some peasants who feel threatened and suppressed by the wizard society. Magic is powerful. Those who wield is wield power over others.
Explore why the noble wants magic banned.
Show the heroes his wife and children.
Do everything to make this a we-must-eat-shit-for-the-greater-good-scenario
Also if you go with the idea of giving them a choice, make them play the next two quests without spells, then give them a quest where the matter is resolved back to normal.
Perhaps NOW he has evolved into a bad guy? He could be prosecuting people suspected of wizardry SS-style? NOW it's time to take this psycho out. But I think it would be wasted potential to just make him a psycho in the first quest.


Goblin-King wrote:Also if you go with the idea of giving them a choice, make them play the next two quests without spells, then give them a quest where the matter is resolved back to normal.
torilen wrote:Question: How do you all feel about quests in which the heroes are sent to "remove a problem" in which the problem is another human...not necessarily aligned with chaos?


The Road Warrior wrote:
- The Heroes must defeat a monster that is only vulnerable to magic to collect a powerful quest treasure/artifact/treasure chest etc.
- The Heroes must break their vow to rescue a group of villagers from the same monster.
The Road Warrior wrote:The only real problem here is that you have to find a way of justifying this human commanding Orcs, Goblins etc.. or you are either limited to using the Men-At-Arms as the monsters.


torilen wrote: How would you feel about playing that sort of quest?




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