I don’t believe that I am the best GM. I’ve played as a hero better quests than mine (with tasoe for GM). But if you ask me, the best quests are those who will say after some days “do you remember the quest with the pit full of snakes?”. What I want to say is that every quest should have something different and unique. A boss with special moves, a room with a puzzle, an npc with a sub-quest, etc. You need inspiration for that and you can find it in many sources. Movies, books, paintings maybe, etc. For example, have you ever read conan the savage from marvel? It was a comic magazine but each story has two or more scenes where the hero goes somewhere and triggers something and then something happens.
The next big thing that I found very interesting is the strategic part of some quests, where you enter a room and there is a mage inside. Then the heroes start to talk and make their plan for how to eliminate what’s inside. If they do this, then your quest is very good. Should you stay outside and try to lure the enemies? Should you try to open the road and reach the mage? Should the one hero try to rescue the girl, the other to take down the mage, and the other to hold down the orcs? These are questions that makes your players happy.
The final thing that you should have in mind is the balance. You will see that some rooms are very easy for your players and others are very tough. Maybe you are playing a quest that you have written long time ago, and the stats of your heroes have increased from that day. They’ve clean half of your dungeon easily and you have do zero damage. Then you have to make your choice. Take a minute to change some monsters. Change some orcs to archers, change some goblins to orcs, put an ogre in the corridor. Have in mind that when they complete half of the rooms, at least one hero should be in need of a potion.
One more suggestion. When a hero dies, don’t delete his character, just remove half of his gold. This is what we do. So, the GM chooses to put harder encounters more easily.














