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Space Crusade PC (Gremlin) Improved homebrew version

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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » March 8th, 2026, 3:51 pm

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40- Alien events are now paused to allow the player to read the text. FEATURE
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » March 16th, 2026, 9:03 am

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42- Redesigned the invisible walls in the isometric view. FEATURE


Obligatory BEFORE-AFTER:
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » March 16th, 2026, 5:46 pm

Onan wrote:This flows much better now! :D I have just sent a squad of ultramarines to death and should be sent to the slave mines of schnak :lol:
If I want to attack and then run, I still need to manually select the move action. It would be nice if move was always auto selected when I complete another action.

I could have found a neat compromise. Click on the marine selects him with all available actions (as always was), but click on him again, selects movement action.

It is basically a double-click for movement. :lol:
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » March 20th, 2026, 12:39 pm

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43- Clicking on a Marine and moving the mouse while holding the left button could cause unintended movement. GLITCH
44- Double-clicking on a Marine selects the movement action. FEATURE
45- Aligned some of the heads and weapons that differentiate Marines from Commanders in 3D view. GLITCH
46- It is now possible to drag the mouse on the minimap to scroll the 3D view, just like in the 2D view. FEATURE


Screenshot 2026-03-19 192521.png
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Last edited by theruler76 on March 21st, 2026, 7:13 pm, edited 1 time in total.
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » March 21st, 2026, 7:12 pm

ezgif_7b4557795bb38f4a.gif
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby HispaZargon » March 21st, 2026, 9:13 pm

Really awesome project, thanks a lot for sharing.


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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » March 23rd, 2026, 4:16 am

Thanks!!

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47- The "Bolt Pistol" equipment added one die only in attack and not in defense. BUG
48- Differentiated the graphics of the Bolter with close combat blades. FEATURE
49- Adopted lowercase text for Command and Equipment descriptions in the Armory. QOL


Screenshot 2026-03-23 091207.png
Screenshot 2026-03-23 091123.png


Screenshot 2026-03-23 100134.png
Screenshot 2026-03-23 102840.png


And highlighted more the currently selected typology with a brighter rectangle.
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » March 26th, 2026, 10:16 am

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50- Restored the four unused wall variations across the five environments. FEATURE

They drawn the variation of the walls but never implemented them. They thought 3d view would never be used. You actually use 95% of the time the 2d view, but why not?
I implemented a system that assigns wall variants in a pseudo-random way based on the relative view position. It is not perfect, but it serves its purpose during 3D combat sequences, adding a bit more visual variety and personality to the scene.
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » April 15th, 2026, 6:32 pm

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51- Rewrote the RNG, which had an incorrect statistical distribution for doubles. On a single roll, it was impossible to get 2-2 with white dice and 2-2 or 3-3 with red dice. BUG

you read that right, the maximum result was unattainable with both white and red dice due to the flawed RNG.
Only after a reroll.

THEY FOOLED US FOR 35 YEARS!

Thanks to Rhaul for noticing that!
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Re: Space Crusade PC (Gremlin) Improved homebrew version

Postby theruler76 » April 19th, 2026, 12:24 pm

These are the occurrences after 65535 consecutive rolls with the old RNG (32-bit Linear Feedback Shift Register rotate-through-carry) and my new one (16-bit xorshift generator with multiplicative output transformation):

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doubles          OLD RNG               NEW RNG
                red / white -------   red / white
0-0   ------- 15564 / 28264 ------- 15665 / 20151
0-1   ------- 5606  / 5606  ------- 5465  / 7272
0-2   ------- 5488  / 5488  ------- 5558  / 7391
0-3   ------- 5286  / 0     ------- 5344  / 0

1-0   ------- 0     / 0     ------- 5422 / 7267
1-1   ------- 3672  / 3672  ------- 1538 / 1538
1-2   ------- 5607  / 5607  ------- 1828 / 1828
1-3   ------- 0     / 0     ------- 1845 / 0

2-0   ------- 5741  / 11096 ------- 5610 / 7394
2-1   ------- 0     / 0     ------- 1824 / 1824
2-2   ------- 0     / 0     ------- 1563 / 1563
2-3   ------- 5355  / 0     ------- 1784 / 0

3-0   ------- 10640 / 0     ------- 5334 / 0
3-1   ------- 0     / 0     ------- 1807 / 0
3-2   ------- 0     / 0     ------- 1833 / 0
3-3   ------- 0     / 0     ------- 1572 / 0




Mine distribution is not perfect and has a slightly high (5-7%) standard deviation on same value doubles, but the old one is unbelievably wrong.
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