Entry I:
ASTRID AND MORHAL IN THE ZEALOT DEN
The smell of fresh paint lingered in the air as Asterid checked 'the traps for doors', today had been a particularly gruelling quest deep in to the Zealot's Den, her companions needed a good rest and a chance to relearn spells.
Morhal, usually the first to enter any room containing either monsters or treasure, was lingering at the back checking his numerous back packs for healing potions for the third time.
Asterid wondered how Morhal managed to carry the contents of so many treasure chests about his person, somewhere, somehow, Morhal always managed to conceal it all and appear just as he ever did. Standing proud with his sword raised and his shield slightly too far forward and likely to cause him a chin injury should it be struck. Oddly he also managed to spring about the place like a leaf in a hurricane*1. One moment he's “always” at the front, the next he's “always” at the back, and whenever there is a treasure chest of course he is “always” first to it even if he's still removing his sword from the neck of an Orc in the room next door. 'The Gods must favour Morhal...', thought Asterid.
But right now Morhal was recovering from a spear trap which he had sprung when the prospect of magic items ahead made him question the merit of waiting for Astrid to check for traps, a rolling boulder trap which was set off when Morhal failed to solve a portcullis lever puzzle, and a pit trap he fell in to when he ran toward a treasure chest. '...Despite him being an ass', she concluded.
Right now however, Morhal was hiding behind the Druid and trying not to get hurt until the party had recovered: “Why is it taking so long to find any traps, Astrid” he asked.
“Such things are beyond our grasp, Morhal, we must wait for the Gods to decide what happens.”.
Asterid did not find any traps. This unsettled her because the Zealots had been rather liberal with them in the dungeon so far*2 .
“The Gods are distrustful of my skill” she said, “you should all take cover at a safe distance*3. I will open the door and make sure it does not explode in our faces”.
The party retreated back around the corner of the corridor behind them and then Astrid opened the door. “Goblins” she cried back to the party, “and a glowing axe stuck into a rock”, as Morhal burst past her and into the fray.
The “God Master is challenging our very lives today” she yelped, as she plunged her short sword in to the first Greenskin she could find that Morhal had not already slain in an opening salvo of attacks that seemed impossibly fast.
As she swung her blade toward the next Goblin the whole scene played back in her mind, she looked in to the Goblins eyes as it stared back at her, terrified of whatever afterlife awaited it. The moment seemed to last forever, she glanced up to the Gods – they seemed agitated with each other.
Then suddenly Morhal sweeped in like a Gazelle on Haste and smite the Goblin so hard its limp body hit the back wall and slid slowly to the floor. Astrid lowered her sword with a grunt. Despite Morhal successfully vanquishing the Goblins before they even managed to make a single attack against the party, she was somewhat annoyed that she had not taken much of the blood herself.
“I'll check this glowing Axe for traps” Asterid said to no avail as Morhal pulled the axe from it's resting stone before she had had a chance to look over it. “Sweet, Vorpal” he said*4.
“That does it.” she said angrily, “I'm sick of this! Not you Morhal. I am talking for the first time to your God. He has offended me with every turn!”.
The whole party was stunned, even the Druid who never says anything*5.
Astrid turned her face up toward the Gods, “Hey you!” she screamed, “Yeah, you with the trenchcoat, goatie beard and trilby hat*6”.
The Gods all stared back at her in stunned silence, “You are the worst God I've ever had the misfortune to adventure with. And in case you hadn't noticed, in the last room I looted a Wand of Shrinking. Well, I am prepared to meet my painter!”.
Astrid cast her wand at the God and shrunk him to her size.
The God panicked, “But, you're just a miniature!”.
The End
*1 The Rule of Encumbrance: The amount of loot a character can carry is directly proportional to their players skill at maths, an easily available list of item weights, and the players interest in statistics. The Rule of Encumbrance dictates that should any of these things be absent then any hero, no matter how week, can carry any amount of items with the express exemption of gold coins. The limits for which are widely documented.
*2 Dungeons Have Traps: This is an immutable law of physics. It does not matter if the dungeon is occupied by drunk Orcs staggering most of the time, traps exist and will be in their ready to detonate state, puzzles will be unsolved, and all doors are shut despite the wandering monsters.
*3 Safe Distance: Being veteran adventurers even on their first quest all heroes happen to be at the exact distance required to be outside of any blast radius' and yet close enough to act in the case of an emergency.
*4 Items Identify Themselves in Quantities: When loot is plentiful it is easier to let players identify items even without the means to do so.
*5 The Disinterested Player: No matter how well you include everyone there is always 1 player who actually wanted to play a different game.
*6 Trenchcoat, Goatie & Trilby Health Check: When attending any conference you score one point for the first of each of these that you see between the train station/car park and entering the convention hall, and a bonus point for all 3 at once. If at any convention you score less than 3 then the hobby is dying.
Entry J:
'In here's where I found it,' the man said. His name was Almor, and they'd been told he knew of a strange cavern deep in these woods. It'd taken them all day to get there. Rishka's matchet was blunted from cutting through the undergrowth, and Sunsmoke had her robe and veil tied down to save them from the thorns.
They lit their torches and filed into the cave. Mostly they stooped and sometimes they crawled, until they came upon an arch of masonry, partly obscured by flowstone. Beyond lay an impenetrable blackness. Almor made to enter, but Rishka halted him. She took his torch and threw it in ahead of them. It skid across a paved floor, sputtered for a moment and then flared back to life. With it the entire room burst into a golden glow.
Satisfied there was no immediate danger, Rishka led the way, though she still drew her sword. The room was lined with tapestries woven from gold and silver thread, lustrous and unblemished by dust. In the centre stood a great sarcophagus, carved from some foreign, black stone. It bore a life-sized effigy of a crowned man in full armour.
'The style is clearly late Marasene,' Sunsmoke said, recognising the distinctive gaunt face and the thorn-like filigree on the armour, 'but I can't identify his regalia. A forgotten lender-prince, perhaps?'
Rishka shrugged and handed Almor an iron crow. Together they set to work lifting the lid, while Sunsmoke made a circuit of the room to inspect the tapestries. They showed palaces and seated kings and great battles, but the details were often grotesque and morbid. She was reminded of the evils they had recently encountered on their quests.
At last the sarcophagus' lid toppled and smashed into the floor, where it cracked the tiles. Rishka held her torch over the opening, revealing a coffin lined with carvings and holding an immaculate skeleton.
'Marasene, you said. Isn't that over a thousand years ago?'
'The bones are remarkably well preserved,' Sunsmoke agreed.
'Poor substitute for grave goods, however.'
Almor took Rishka to the back of the tomb to inspect the alcoves hidden behind the tapestries there. Sunsmoke leaned in closer to inspect the letters carved into the stone. There was a distinctive aura of magic in the coffin, a soundless whispering in the back of her mind. Though the text spoke of riches and wisdom, her thoughts filled with visions of bloodshed and hatred. A chill crept into her fingers and she pulled back from the stone, but the cold spread quickly through her body.
Inside the skeletal ribcage Sunsmoke saw a ghostly heart take form, growing a deeper red with each beat. She tried to call out to Rishka, but her breath was drawn from her into the coffin, where lungs formed around the heart. She pounded her foot on the floor, making only muffled sounds with her soft boots. Her limbs stiffened as she reached for her knife, wanting to drop it. As she sank to her knees the bones joined together and rose from their grave as a whole. Sunsmoke saw glowing eyes emerge into their sockets even as her own vision darkened.
Then she was brusquely pulled by her robe and thrown onto the smooth stone floor. Life came back to her, in pain and confusion. Her chest burned, her vision swam, but as she lay gasping she could make out Rishka lunging at the apparition. Her blade bit into the bone but did not shatter it, and a skeletal hand struck out and grasped her throat.
'Sunsmoke!' Rishka said, choking, 'How do I kill...' Her words turned to gibberish.
Then another voice spoke. It seemed to address them with questions, but Sunsmoke didn't recognise the language. Mentally she scrambled for a spell that could harm the fiend.
Rishka managed to pull free her sword for another swing, but her struggles grew feebler by the moment, and her body seemed to shrink into her clothes, while flesh began to form around the skeleton holding her.
A thought occurred to Sunsmoke. She got to her feet and pulled her dagger. 'Rishka, you'll have to forgive me for this.'
Sunsmoke plunged the steel into Rishka's arm. She made no sound, but the apparition screeched and let her go as it fell back. Sunsmoke extended her arm and gave a push with her mind. Their foe had taken on enough solid form to be affected by the spell and was knocked backwards into the far wall.
Sunsmoke pulled Rishka's good arm over her shoulders, finding her disconcertingly lighter than usual. Rishka mumbled something unintelligible and barely held onto her sword as she was dragged from the tomb.
There was a sudden scream of terror behind them and they remembered their hapless guide. In the torchlight she saw two shadows behind the sarcophagus, and the one consumed the other.
'He took his chances,' Sunsmoke told herself, 'there's nothing we can do now.'
She pulled her friend through the doorway. Rishka supported herself against the arch for a moment and drew breath. 'But we'll see you again!'
Echoing laughter followed them as they stumbled out of the cave into the light of a pale moon.






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