by Geofonos » October 5th, 2017, 3:13 am
Sir Ragnar (wounded/ captured) - My vote goes here. The drawback is that you will be using him only once - for the Sir Ragnar quest - but having a miniature that is wounded/captured would be nice to be used also in quests where you meet a NPC within the dungeon. And he IS an iconic character of the game.
Ulag the Orc Warlord - Not really needed. You can mod an ordinary orc with a shield and an axe or give him a cape or a ponytail or something and use him as a boss.
Grak Orc Warlord - Not really needed. You can mod an ordinary orc with a shield and an axe or give him a cape or a ponytail or something and use him as a boss.
Wardoz, Zombie Wizard - Not something you see everyday. Mod a zombie with a staff instead of a cleaver and you're all set.
Balur, Fire Mage - Not really needed. A chaos sorcerer painted with red/orange/yellow colors would suffice.
The Witch Lord - A nice thought. You can have a witch lord of your own any day of the week, just mod a chaos sorcerer miniature with a couple of gargoyle wings or with some fancy attire like a scepter, a wand, better horns on his helmet etc.
Zargon / Morcar - Don't really think you need a sculpt for this one. You never place Zargon/Morcar on the table because if you kill him, you can't have any more quests so to speak. It is a nice touch, agreed, but I'd never use a miniature for him. Only good for display.
Well to be fair, I like modding my miniatures as you can clearly see, hence my reply. But Sir Ragnar is something you can't really mod, unless you use a hero miniature with a couple of arrows and wounds on him. Which again, would make him look like a hero again and not someone that is granted knighthood.