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The Genie / Djinn

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Re: The Genie / Djinn

Postby Jackyboy » May 16th, 2017, 7:54 am

absolutely love the djinn design. He looks so menacing!!! :)
Please PM me if any of my old links to files are currently down. I am in the process of hosting them somewhere new!

:)


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Re: The Genie / Djinn

Postby torilen » May 16th, 2017, 9:05 am

Kind of a side-rail here, and I'm not sure if this has been gone over already somewhere else...
BUT...I just figured out a good use of using the genie for opening a door. It's trapped. The
genie would either take the damage or would simply be able to ignore it.

AND...being that genie are magical creatures, if there is some sort of magical lock on a door...
requires a specific race or character type to open it, for example...the genie could do that too,
right?


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Re: The Genie / Djinn

Postby TMU » July 25th, 2017, 6:36 am

torilen wrote:AND...being that genie are magical creatures, if there is some sort of magical lock on a door...
requires a specific race or character type to open it, for example...the genie could do that too,
right?

Sounds about right. The group vaa not found The key to open some door, and instead of trying to find the key, they choose to open it with The genie.
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Re: The Genie / Djinn

Postby j_dean80 » July 25th, 2017, 7:13 am

TMU wrote:
torilen wrote:AND...being that genie are magical creatures, if there is some sort of magical lock on a door...
requires a specific race or character type to open it, for example...the genie could do that too,
right?

Sounds about right. The group vaa not found The key to open some door, and instead of trying to find the key, they choose to open it with The genie.


A Quest writer can place more than 1 locked door, this will force the Heroes to find the key.
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