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Chaos Rules!

All topics relating to Altdorf Chronicles project should be discussed here.

Chaos Rules!

Postby Gold Bearer » August 2nd, 2014, 5:28 pm

Most of these monsters can be used without needing any new minis. Gargoyles can be used for daemons, and if they're patriarchs or above they should take up four squares so just put them in the centre of the squares so that they overlap all four.
Chaos_Khorne_Lord_by_Kseronarogu.jpg

CHAOS
Chaos Armour is classed as magical and allows skulls to be rerolled but only on the first defence roll. Cultist's abilities are magical and are classed as casting a spell.


Chaos Hound M12 A3 D1 BP2 MP1

Chaos Ogre M4 A6 D4 BP10 MP2

Chaos Troll M8 A5 D5 BP5 MP1 Slime forces anyone attacking in melee rolls one fewer combat dice. Roll a combat dice when affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. For spells that remain in play the resistance roll is only made when the spell is initially cast and for spells that affect multiple monsters with magical resistance only one roll is made. Roll a combat dice for each wound suffered, even if you're on zero or less (can continue to be attacked after reaching zero BP). Each white shield rolled restores 1BP. Wounds caused by fire can't be regenerated. Once a troll has been wounded by fire it regenerates on black shields instead of white. The troll dies if it fails to regenerate enough BP to bring it up to a positive number.


Chaos Centaur M12 A2^ D3 BP5 MP5 Bow.

Chaos Dwarf M4 A3 D4 BP3 MP2

Chaos Gnome M6 A2 D3 BP3 MP3 L1M One of each chaos sorcerer spell token.


Chaos Cultist M8 A1/ D1 BP1 MP3 Dagger.

Chaos Thug M8 A2^ D2 BP1 MP2 Bow.

Chaos Marauder M8 A3 D3 BP2 MP2


Chaos Warrior M4 A3 D4 BP4 MP3

Chaos Champion M6 A4 D5* BP6 MP4 Chaos Armour.

Chaos Lord M8 A5+ D6* BP8 MP5 Chaos Armour. Two attacks.


Chaos Sorcerer M6 A4 D5 BP3 MP8 L2M Two of each chaos sorcerer spell token.

Chaos Sorcerer Champion M7 A4 D5 BP5 MP8 L3M Three of each chaos sorcerer spell token.

Chaos Master Sorcerer M8 A4 D5 BP7 MP8 L4M Four of each chaos sorcerer spell token.

Chaos Sorcerer Lord M9 A4 D5 BP9 MP8 L5M All fifteen chaos sorcerer spell tokens.


Chaos Warlock M8 A3 D4 BP1 MP5 L2M Six random chaos spells.

Chaos Warlock Champion M8 A3 D4 BP3 MP6 L3M Nine random chaos spells.

Chaos Master Warlock M8 A3 D4 BP5 MP7 L4M Twelve random chaos spells.

Chaos Warlock Lord M8 A3 D4 BP7 MP8 L5M Fifteen random chaos spells.


Chaos Mage M8 A1 D1 BP2 MP4 L2M Three random original chaos spells and one of each chaos sorcerer spell token.

Chaos Mage Champion M8 A1 D2 BP4 MP6 L3M Six random original chaos spells and one of each chaos sorcerer spell token.

Chaos Master Mage M8 A1 D3 BP6 MP8 L4M Nine random original chaos spells and one of each chaos sorcerer spell token.

Chaos Mage Lord M8 A1 D4 BP8 MP10 L5M All twelve original chaos spells and one of each chaos sorcerer spell token.


Chaos Wizard M6 A2 D4 BP1 MP4 L2M Three random high mage spells and three random storm master spells.

Chaos Wizard Champion M6 A2 D4 BP3 MP5 L3M Four random high mage spells, four random storm master spells and one random chaos spell.

Chaos Master Wizard M6 A2 D4 BP5 MP6 L4M Five random high mage spells, five random storm master spells and two random chaos spells.

Chaos Wizard Lord M6 A2 D4 BP7 MP7 L5M All six high mage spells, all six storm master spells and three random chaos spells.


Chaos Liche M8 A2 D4 BP5 MP7 L2M Summon Undead, Ranimation, Fear and one of each chaos sorcerer spell token. Chill Touch. Undead.

Chaos Liche Champion M8 A3 D5 BP6 MP8 L3M Summon Undead, Ranimation, Fear, one of each chaos sorcerer spell token and three random necromancer spells. Chill Touch. Undead.

Chaos Master Liche M8 A4 D6 BP7 MP9 L4M Summon Undead, Ranimation, Fear, one of each chaos sorcerer spell token and all six necromancer spells. Chill Touch. Undead.

Chaos Liche Lord M8 A5 D7 BP8 MP10 L5M Summon Undead, Ranimation, Fear, three other random chaos spells, one of each chaos sorcerer spell token and all six necromancer spells. Chill Touch. Undead.


Lesser Daemon M12 A5 D5 BP6 MP1 L1M Three random chaos spells.

Daemon Patriarch M10 A6 D6 BP8 MP2 L2M Six random chaos spells.

Daemon Prince M8 A7 D7 BP10 MP3 L3M Nine random chaos spells.

Greater Daemon M6 A8 D8 BP12 MP4 L4M Twelve random chaos spells.


Beastman M8 A3 D2 BP5 MP2

Beastman Battle Shaman M8 A3 D2 BP4 MP3 L2M Three random chaos spells and three random swamp spells.

Minotaur M10 A7 D4 BP12 MP1

Dragon Ogre M6 A6 D8 BP12 MP4 Immune to fire. Absorbs lightning (heals instead of wounds).


KHORNE
Followers (not daemons or spawn) of Khorne, the god of war, are fierce warriors who can attack more than once per turn and can attack before and after moving. Followers and Spwans of Khorne wear chaos armour.

If three or more Khorne Cultists are in the same room or corridor they can give up all other actions to perform a summoning meditation. One of the cultists sacrifices themselves and is replaced by a demon of Khorne. Up to six Khorne Cultists can perform a summoning meditation. If three cultists perform the meditation then they summon a Lesser Daemon Of Khorne, if four cultists perform the meditation then they summon a Daemon Patriarch Of Khorne, if five cultists perform the meditation then they summon a Daemon Prince Of Khorne and if six cultists perform the meditation then they summon a Greater Daemon Of Khorne.

Chaos Cultist M8 A1/ D1 BP1 MP3 Dagger.

Chaos Warrior M6 A3+ D4* BP4 MP3 Chaos Armour. Two attacks.

Chaos Champion M6 A4+ D5* BP6 MP4 Chaos Armour. Two attacks.

Chaos Lord M6 A5+ D6* BP8 MP5 Chaos Armour. Three attacks.


Lesser Daemon M14 A9 D5 BP6 MP1

Daemon Patriarch M12 A10 D6 BP8 MP2

Daemon Prince M10 A11 D7 BP10 MP3

Greater Daemon M8 A12 D8 BP12 MP4


NURGLE
Followers, daemons and spawn of Nurgle, the god of disease and pestilence, are permanently surrounded by a cloud of noxious fumes commonly referred to as Nurgles rot and this allows them to endure wounds that would kill anyone else. Any non Nurgle/Undead/pestilence/swamp based characters adjacent (including diagonally adjacent) to a follower, daemon or spawn of Nurgle attack and defend with one less combat dice than normal. Followers of Nurgle can reroll white shields when they defend but only on the first defence roll. When Nurgle Magicians summon orcs or goblins, use Chaos Orcs or Chaos Goblins.

If three or more Nurgle Cultists are in the same room or corridor then between them they are able to cast one random swamp spell per turn as level zero magicians. If four or more Nurgle Cultists are in the same room or corridor then between them they are able to cast two random swamp spells per turn. If five or more Nurgle Cultists are in the same room or corridor then between them they are able to cast three random swamp spells per turn. If six or more Nurgle Cultists are in the same room or corridor then they can cast as level one magicians and can discard any spells that they initially draw for random replacements.

Chaos Cultist M8 A1/ D1 BP1 MP3 Dagger.

Chaos Warrior M5 A4 D5 BP5 MP3

Chaos Champion M5 A5 D6* BP7 MP4 Chaos Armour.

Chaos Lord M5 A6+ D7* BP9 MP5 Chaos Armour. Two attacks.


Chaos Sorcerer M4 A4 D6* BP4 MP8 L2M Orc shaman spells. Chaos Armour.

Chaos Sorcerer Champion M5 A4 D6* BP6 MP8 L3M Orc shaman spells and three random chaos spells. Chaos Armour.

Chaos Master Sorcerer M6 A4 D6* BP8 MP8 L4M Orc shaman spells and six random chaos spells. Chaos Armour.

Chaos Sorcerer Lord M7 A4 D6* BP10 MP8 L5M Orc shaman spells, six random chaos spells and one of each chaos sorcerer spell token. Chaos Armour.


Lesser Daemon M13 A6 D6 BP7 MP1 L2M Orc shaman spells.

Daemon Patriarch M11 A7 D7 BP9 MP2 L3M Orc shaman spells and three random chaos spells.

Daemon Prince M9 A8 D8 BP11 MP3 L4M Orc shaman spells and six random chaos spells.

Greater Daemon M7 A9 D9 BP13 MP4 L5M Orc shaman spells, six random chaos spells and one of each chaos sorcerer spell token.


SLAANESH
Followers (not daemons or spawn) of Slaanesh, the god of pleasure, delight in pain, even their own, and can reroll one attack dice for every body point of damage they've 'suffered'. Followers and spawn of Slaanesh are immune to mind control and are uneffected by any spells that require an MP test, that force compulsary movement or that allow the target to be taken over and controlled by another player.

If three or more Slaanesh Cultists are in the same room or corridor they can give up all other actions to perform an empowerment meditation, granting one additional combat dice when defending to any followers (not daemons or spawn) of Slaanesh in the same room or corridor. If four Slaanesh Cultists meditate they also grant an additional combat dice when any followers of Slaanesh in the same room or corridor make an attack. If five Slaanesh Cultists meditate they also regenerate one BP of every follower of Slaanesh in the same room or corridor. If six Slaanesh Cultists meditate they also prevent any Adventurers in the same room or corridor from casting spells.

Chaos Cultist M8 A1/ D1 BP1 MP3 Dagger.

Chaos Warrior M8 A5 D5 BP5 MP3

Chaos Champion M8 A6 D6* BP7 MP4 Chaos Armour.

Chaos Lord M8 A7+ D7* BP9 MP5 Chaos Armour. Two attacks.


Chaos Sorcerer M7 A5 D6* BP4 MP8 L2M Two of each chaos sorcerer spell token. Chaos Armour.

Chaos Sorcerer Champion M8 A5 D6* BP6 MP8 L3M Three of each chaos sorcerer spell token. Chaos Armour.

Chaos Master Sorcerer M9 A5 D6* BP8 MP8 L4M Four of each chaos sorcerer spell token. Chaos Armour.

Chaos Sorcerer Lord M10 A5 D6* BP10 MP8 L5M All fifteen chaos sorcerer spell tokens. Chaos Armour.


Lesser Daemon M16 A7 D6 BP7 MP1 L2M Two of each chaos sorcerer spell token.

Daemon Patriarch M14 A8 D7 BP9 MP2 L3M Three of each chaos sorcerer spell token.

Daemon Prince M12 A9 D8 BP11 MP3 L4M Four of each chaos sorcerer spell token.

Greater Daemon M10 A10 D9 BP13 MP4 L5M All fifteen chaos sorcerer spell tokens.


TZEENTCH
Chaos warriors, champions, lords and sorcerers (of any level) who worship Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. For spells that remain in play the resistance roll is only made when the spell is initially cast and for spells that affect multiple monsters with magical resistance, only one roll is made.

If three or more Tzeentch chaos cultists are in the same room or corridor then between them they are able to cast one random chaos spell per turn as level zero magicians. If four or more Tzeentch chaos cultists are in the same room or corridor then between them they are able to cast two random chaos spells per turn. If five or more Tzeentch chaos cultists are in the same room or corridor then between them they are able to cast three random chaos spells per turn. If six or more Tzeentch chaos cultists are in the same room or corridor then they can cast as level one magicians and can discard any spells that they initially draw for random replacements.

Chaos Cultist M8 A1/ D1 BP1 MP3 Dagger.

Chaos Warrior M7 A4 D4 BP4 MP3

Chaos Champion M7 A5 D5* BP6 MP4 Chaos Armour.

Chaos Lord M7 A6+ D6* BP8 MP5 Chaos Armour. Two attacks.


Chaos Sorcerer M6 A4 D5* BP3 MP8 L2M Six random chaos spells. Chaos Armour.

Chaos Sorcerer Champion M7 A4 D5* BP5 MP8 L3M Nine random chaos spells. Chaos Armour.

Chaos Master Sorcerer M8 A4 D5* BP7 MP8 L4M Twelve random chaos spells. Chaos Armour.

Chaos Sorcerer Lord M9 A4 D5* BP9 MP8 L5M Fifteen random chaos spells. Chaos Armour.


Lesser Daemon M15 A6 D5 BP6 MP1 L2M Six random chaos spells.

Daemon Patriarch M13 A7 D6 BP8 MP2 L3M Nine random chaos spells.

Daemon Prince M11 A8 D7 BP10 MP3 L4M Twelve random chaos spells.

Greater Daemon M9 A9 D8 BP12 MP4 L5M Fifteen random chaos spells.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
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