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Kellar's Keep Cinematic Trailer

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Kellar's Keep Cinematic Trailer

Postby Drew » March 16th, 2020, 9:18 pm

Here is something different :)
I decided to make a cinematic trailer for KK instead of reading the intro story to my players.
My players were kinda bored when I was reading the opening and closing of the Game System.
So I thought if I made a video they'd like it more. I have been doing video editing for over 10 years for fun anyways.
Im thinking of using footage from video games and movies. Some ideas are Warcraft, Elder Scrolls, Lord of the Rings, Hobbit.
If anyone has any other to propose it would be great.
Also anything to propose for trailer music? I know Audiomachine are great for trailers, any other ideas?
Drew

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Re: Kellar's Keep Cinematic Trailer

Postby matrice666 » March 17th, 2020, 12:28 am

If you dont want to have to find footage with action matching the story you can always do some pan shot like baldur's gate 2 intro:

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Re: Kellar's Keep Cinematic Trailer

Postby Drew » March 17th, 2020, 11:33 am

matrice666 wrote:If you dont want to have to find footage with action matching the story you can always do some pan shot like baldur's gate 2 intro:


Thanks for the idea, i have already found plenty of footage to use. But your idea was helpful in other ways.
The music for instance, since the video will have commentary (like the video you sent me), maybe a trailer music would be too much, this "mystery" music is a better fit I think.
by the way the commentary will be in Greek, but I will make it in English as well for you people here, so you can use it if you like the idea :)
Drew

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Re: Kellar's Keep Cinematic Trailer

Postby matrice666 » March 17th, 2020, 7:12 pm

Happy to help.

The most important thing is that you have fun with it!
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Re: Kellar's Keep Cinematic Trailer

Postby Weltenlaeufer » March 18th, 2020, 8:57 am

2 Steps from Hell make epic trailer music.
Syrinscape or tabletopaudio lets you create custom moods with soundeffects and music.
Wardruna, Danheim also come to mind for epic fantasy music.


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