I'll keep the conversation going here until I have something worth showing off, then I'll open up a new thread.
TREASURE DECKI've been working with a gentleman who goes by Blazbaros on deviantART
https://www.deviantart.com/blazbaros for a long time. He's done work for me personally and professionally. Currently he is doing the principle artwork for the new treasure deck. In keeping with the aesthetic of the original game, the art will be kept monochrome with light depth/shading, and the card back will be full color. Once Blaz is done I'll go in and finish it all for production via TheGameCrafter. I won't be able to sell the physical card set, but I can share a printable PDF here for free.
The wording on the cards has been reworked as well (for the same reasons I commissioned new art). I will post the list tomorrow night (I'm at work atm).
To cut back on the cost of art, and to introduce Magic Items (aka Artifacts) into the mix, I created single Potion! and Magic Item! cards that produce randomized results when cashed in. The "default" potion table rolls on a d20 to determine what is found, and will be included in the deck as an insert. I still haven't written the Magic Items insert yet, but it will be populated by the existing (lesser) Artifacts and expansion items (ie Elven Cloak of Passage). The wording on the cards themselves don't specify a die size however, it just says it's an "unknown potion/item." This lets end users create their own tables in the event they aren't happy with the inserts. Heros can drink potions anyway (with random results) or wait until they get back to town to have them identified. Magic Items are a little different in that you
must have them identified before you can use them. Making trips back to town mid-quest is not uncommon, so this shouldn't be much of a problem.