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HQ25 Kobold Trickster spells poll

PostPosted: December 29th, 2017, 7:34 am
by Daedalus
Discussion links:


The next poll is for Kobold Trickster spells, which with Beastman spells were voted next in popularity in the HQ25 spell sets poll. Vote on any number of spells, though it's probably a good idea to choose at least six. Changing votes is allowed. Those entries with the most votes will make the cut for the core set of six spells, though others will be represented as alternates.

Feel free to make comments--you may help others to decide. New spells may also be suggested in this thread to be included in the poll. If you're not sure of the description in an entry, follow the matching-lettered discussion link above in this post for a fuller explanation at the original post.

The Swamp spell poll and Cultist spell poll remain open for voting.

Re: HQ25 Kobold Trickster spells poll

PostPosted: December 29th, 2017, 8:27 am
by Daedalus
Stumble feels too weak, especially when compared to Unsheathe. Here's an alternative:

    Stumble: This spell causes any one Hero to constantly trip. The Hero must discard one red die when he moves. The spell is broken when the Hero rolls doubles, or a 6 if wearing plate mail.
This spell has been added to the poll as alternate choice JJ.

Re: HQ25 Kobold Trickster spells poll

PostPosted: December 29th, 2017, 12:41 pm
by Daedalus
The rich theme of this set deserves some more choices:

    Flying Fox: The spellcaster becomes a bat for 1 turn. He moves 12 spaces and may move over Heroes and furniture. If on the caster's next turn he isn't visible to any Hero, remove him from the board. The spellcaster may return from out of view on a later turn.
    Hide-and-seek: One item held by a Hero is stolen and hidden in the same room as the spellcaster. This special treasure can later be found by searching for treasure in the room.
    Pinch: This spell may be cast on a Hero's turn. That Hero is painfully pinched and must immediately roll one combat die for each of his Mind Points. If a 6 is rolled, the victim resists. Otherwise, he moves and attacks the nearest Hero on his turn.
These choices have been added to the poll as choices L, M, and N.

Re: HQ25 Kobold Trickster spells poll

PostPosted: March 22nd, 2018, 4:51 pm
by Daedalus
The Kobold Trickster spell set of six cards has taken shape. Voting has been minimal over an extended period, but the poll remains open.

This optional spell set may be substituted for Chaos spells of the NA Game System if a Kobold Trickster is desired in place of certain Spellcasters. The introductory section of the Quest Pack will outline the process.

Here's the current breakdown:

1 vote:
The core six Kobold Trickster spells chosen are:
    Invisibility, Knock-knock, Flying Fox, Hide-and-seek, Pinch and Bucket

0 votes:
As eight Spell Cards fit on a printed sheet, the alternates chosen are:
    Lousy, Feary Gold, Two Left Hands, Balloon, Unsheathe, Titch, Wandering Monster! and Stumble

[After Bucket was added to the poll Unsheathe was set as an alternate. Furry requires tracking outside of a Quest, so it was bumped. -edit]

Re: HQ25 Kobold Trickster spells poll

PostPosted: March 24th, 2018, 5:45 am
by Daedalus
It seems the Kobold Trickster was conceived to be more of a loner, so here's a more severe debuff trick up his sleeve:

    Bucket:
    This spell may be cast during a Hero's turn. An upended bucket drops on one Hero's head, immediately ending his turn. The victim may only act to attack, defend, or move with one die until the bucket is removed. To do so, the Hero rolls one red die for each of his Body Points on his turn. If a 5 or 6 is rolled, the spell is broken.
This spell has been added to the poll.

Re: HQ25 Kobold Trickster spells poll

PostPosted: March 24th, 2018, 10:17 am
by DullandRusty
These are fun. I may take the more comical ones for an undead jester boss in one of my campaigns. I already use. Some spells such as summon skeletons and replacing all the heroes with skeleton figures as well. The heroes and monster skeletons are then mixed up on the board (i track which is which but players dont know. I tell each player which of the figures is theirs privately). The spell is broken on each hero if they are attacked or healed. (Thus slowly revealing who is who). These would fit in nicely with it and some puppeteer skills my jester has.

Re: HQ25 Kobold Trickster spells poll

PostPosted: March 25th, 2018, 3:29 am
by Anderas
Can't vote for some reason... however, where normally i try to restrict one spell group to six spells, here it is pretty impossible. I had 10 choices going when i hit "vote" :mrgreen: :D

Re: HQ25 Kobold Trickster spells poll

PostPosted: May 4th, 2018, 7:30 pm
by Daedalus
I can't figure what prevented your vote attempt. The poll is set for 16 choices with an open duration. Maybe trying again will work. :)

It's awesome you want ten spells--it's a fun theme. Big Bene's idea of a recurring trickster is a novel one that could really enhance Quests.

Re: HQ25 Kobold Trickster spells poll

PostPosted: May 5th, 2018, 1:22 am
by Anderas
This time it worked!
I think this collection is definitely worth seeing the gaming table. Especially as kobolds can appear sometimes on player's side and sometimes on Zargon's side. Who knew that the Heroes could exit the prison cell because the kobold was turning them into a bat for a turn? :-)

:mrgreen:

Re: HQ25 Kobold Trickster spells poll

PostPosted: June 7th, 2018, 6:00 pm
by Daedalus
The latest voting is in.

2 votes: Invisibility, Lousy, Feary Gold, Two Left Hands, Balloon, Unsheathe, Knock-knock, Flying Fox, Bucket
1 vote: Titch, Wandering Monster!, Furry, Hide-and-seek, Pinch
0 votes: Stumble

Unless votes are added or changed, the core six Kobold Trickster spells are:
    Lousy, Feary Gold, Invisibility, Unsheathe, Knock-knock, and Bucket
The eight alternates are:
    Two Left Hands, Balloon, Titch, Wandering Monster!, Furry, Flying Fox, Hide-and-seek, and Pinch