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3. HQ25 - Choose your monsters + stats

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: 3. Choose your monsters + stats

Postby gootchute » January 29th, 2014, 7:42 pm

Thanks for changing the name of the Fimir Meargh to swamp hag, there is only ever one Meargh of an entire tribe of Fimir, so making one a standard monster in unreasonable.

Furthermore; since female Fimir models are so hard to come by I recommend making it a Driarch (male deamonologist of the Fimir) which are much more abundant than Meargh. they are basically the Fimir priesthood..
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Re: 3. Choose your monsters + stats

Postby Sjeng » January 30th, 2014, 2:38 am

I didn't change anything, but I'm not convinced to let Meargh go to be honest.
Perhaps Fimir Hag?
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Re: 3. Choose your monsters + stats

Postby knightkrawler » January 30th, 2014, 2:49 am

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Re: 3. Choose your monsters + stats

Postby Goblin-King » June 27th, 2014, 6:02 pm

Just to summarize... Going from the "definite list"...

New monsters are:
Chaos Dwarfs
Beastmen
Minotaurs
Cultists
Kobolds
Basilisks

And all have agreed on this list, right? THIS is the one we are using?

Chaos Sorcerer and Fimir Hag are listed as well.
Are these two actual "new" monsters or are they just suggestions for making bosses?


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Re: 3. Choose your monsters + stats

Postby Sjeng » June 28th, 2014, 6:26 am

well the chaos sorcerer already exists in the base game (as well as warriors), so those are in. No new monsters.
The Fimir hag is just a fimir caster should you need one. Like an orc shaman (from WoM). A good excuse to use those cool fimir spell cards ;)
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Re: 3. Choose your monsters + stats

Postby Goblin-King » June 28th, 2014, 7:48 am

Right then :)

Funny you should mention the fimir spells... I was just thinking about them.
I think if they should be used in this pack, they should be included in the package.
As thus I think we should consider perhaps renaming them to better fit both fimirs and kobolds.
Instead of "Fimir Spells", something like "Swamp Magic". Just a bit less specific.

Perhaps also give them an overhaul in regard to wording and actual spells? Don't know if this is needed!

Does anyone know if the art used is original?
I'm okay with using stuff like the logo and the quest book layout (They have practically given permission to this in the original game system and via the "Create your own quest"-pack!)
But I don't think we should be using other artists' works in a big community project like this.

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Re: 3. Choose your monsters + stats

Postby Sjeng » June 28th, 2014, 8:35 am

Goblin-King wrote:Right then :)

Funny you should mention the fimir spells... I was just thinking about them.
I think if they should be used in this pack, they should be included in the package.

Goes without saying.
Goblin-King wrote:As thus I think we should consider perhaps renaming them to better fit both fimirs and kobolds.
Instead of "Fimir Spells", something like "Swamp Magic". Just a bit less specific.

Perhaps also give them an overhaul in regard to wording and actual spells? Don't know if this is needed!

I could change the card backs. Should I keep the fimir meargh image though? Or do you have new art in mind?
Goblin-King wrote:Does anyone know if the art used is original?
I'm okay with using stuff like the logo and the quest book layout (They have practically given permission to this in the original game system and via the "Create your own quest"-pack!)
But I don't think we should be using other artists' works in a big community project like this.

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as far as I know it's all Chalk's art.
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Re: 3. Choose your monsters + stats

Postby Goblin-King » June 28th, 2014, 10:03 am

This isn't top priority, but I kinda imagine new art. I'd personally prefer only using art we own ourselves. And again, something a little more generic.

Dunno... like a swamp-thing, or maybe just a foggy swamp? Ideas?


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Re: 3. Choose your monsters + stats

Postby Sjeng » June 28th, 2014, 10:26 am

You're the artist ^^ Go wild! Maybe a wandering swamp monster image :P like the red one, but in green and all slimy/scaly instead of hairy. Although that would suggest a monster, not a spell...
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Re: 3. Choose your monsters + stats

Postby TMU » July 11th, 2014, 4:46 pm

Goblin-King wrote:Just to summarize... Going from the "definite list"...

New monsters are:
Chaos Dwarfs
Beastmen
Minotaurs
Cultists
Kobolds
Basilisks

How can we all get the minis needed? Someone buys one each and sends it over to Billdask or someone who then casts it and we all get the same minis? We would pay some :2cents: of course.
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