But should we end up using kobolds I have no problem rewriting the story to fit the new theme. In fact I think it will be easier to write a great coherent story when you know the theme before.
This one is generic as heck because it lacks the flavor of specific monsters. It's kiiiiinda chaos (dwarf) oriented, but not really.
What I'm saying is basically, don't dismiss kobolds just because you don't think they fit into the story. We'll write a new and better story.
As for big monsters, the obvious solution is to stick them on 1x2 bases like the wolves or FH.
Patroclus wrote:Goblin-King wrote:...
I get where you are going with this, but don't forget the official material includes Ice Gremlins, Yetis and Polar War Bears.
I understood "but fit the theme" as anything standard fantasy (Like NOT steampunk robots etc.) - Kobolds are very much a staple of fantasy settings.
The difference is that the barbarian and the elven pack was from GW, they didn’t have to prove anything. Here we are trying to do something to look as GW as possible, and the monsters helps a lot to this direction. But if we do a poll I will accept the result.
That's not exactly how I see it. I want it to look as official HQ as possible - not as GW as possible. It's not he same thing in my mind, though the difference is subtle.
Just to summarize, the themes I see being tossed around:
Chaos Dwarfs
Skaven
Kobolds
(Is anyone actually suggesting Beastmen or are they just examples?)

























