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[Poll] 1. Choose your monsters for the 25th Quest Pack

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

What monsters would you like to see in the new 25th Quest Pack?

Stick to base set. Everything must be done with quest notes and original minis. From here, go wild!
12
17%
Stick to base set, but create a couple of "official" variant monster types with special rules/stats (e.g. orc berserker, goblin archer etc)
14
19%
Create one or two new sets of monsters that go beyond the minis available in the base set, but fit the theme (beastmen, chaos dwarves etc.)
27
38%
Free for all - Official edition. Use whatever official HQ material exists, including the magazine quests (ogres/skaven/trolls)
13
18%
Free for all - Do whatever you want with monsters. Add what you feel is fitting.
6
8%
 
Total votes : 72

Re: Choose your monsters for the 25th Quest Pack

Postby Goblin-King » December 10th, 2013, 6:54 pm

I kinda agree that the fimir/kobold theme doesn't really fit that well into the current (placeholder?) story.
But should we end up using kobolds I have no problem rewriting the story to fit the new theme. In fact I think it will be easier to write a great coherent story when you know the theme before.
This one is generic as heck because it lacks the flavor of specific monsters. It's kiiiiinda chaos (dwarf) oriented, but not really.

What I'm saying is basically, don't dismiss kobolds just because you don't think they fit into the story. We'll write a new and better story.

As for big monsters, the obvious solution is to stick them on 1x2 bases like the wolves or FH.

Patroclus wrote:
Goblin-King wrote:...
I get where you are going with this, but don't forget the official material includes Ice Gremlins, Yetis and Polar War Bears.
I understood "but fit the theme" as anything standard fantasy (Like NOT steampunk robots etc.) - Kobolds are very much a staple of fantasy settings.

The difference is that the barbarian and the elven pack was from GW, they didn’t have to prove anything. Here we are trying to do something to look as GW as possible, and the monsters helps a lot to this direction. But if we do a poll I will accept the result.

That's not exactly how I see it. I want it to look as official HQ as possible - not as GW as possible. It's not he same thing in my mind, though the difference is subtle.

Just to summarize, the themes I see being tossed around:
Chaos Dwarfs
Skaven
Kobolds
(Is anyone actually suggesting Beastmen or are they just examples?)


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Re: Choose your monsters for the 25th Quest Pack

Postby tasoe » December 10th, 2013, 6:55 pm

Guys, please let me state my opinion, although to be honest I haven't read the whole topic.
I am totally against some things said here, I didn't even notice who posted them so it's not personal with anyone.

First all, kobolds? come on! wtf is a kobold? ...Do not answer, I don't even care! I'm sorry I have to be graphic about this but that's how I feel.

Secondly, even if kobolds are picked, I'd hate to see a kobold warrior, a kobold assassin, a kobold mage, a kobold archer, a kobold stripper, it's never gonna, end is it?
The original HQ only had this style with Ogres, and to be honest, that kind of sucked, they didn't even had different abilities, just stronger stats.
In the HQ quests, there were never Orc Archers, there were Orcs armed with bows/crossbows. Or spears (for diagonal), or anything else for that matter. I think we should stick to that.
And personally, as I've seen how much damage ranged monsters can cause, I'd exclude them as regulars in the pack.

Thirdy, why not sticking with GW monsters? I know some of you hate the company, but their creations have much more appeal than those awful dnd stuff.
A beastmen theme pack would be a blast. I'm not talking about gors, ungors and bestigors.
But why not have a simple beastman, a hound, a minotaur, and a shaman or beastlord as a boss?
It should be simple, it HAS to be simple.

Finally, special ablities should be saved for special monsters.

Anyway, I hope I didn't sound bad and judgemental, I'm only illustrating my points.
Feel free to get back at me or correct me if I'm fundamentaly wrong somewhere, I'll be sure to check this topic if someone talks to me.

p.s.
ampersand wrote:you want my 2 cents...........i think skaven would be a good choice.
there is a good selection of skaven around to use. they fit in solidly with HQ and have a well fleshed out mythos. giving you a lot more scope to what you could do.
This thing posted as I was typing my post. I agree as well. A skaven, a rat ogre, a seer, could work well. (Although I wouldn't be surprised if Skaven was a trademark name, like the Fimir. It sounds too unique to be derived from somewhere else)..
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Re: Choose your monsters for the 25th Quest Pack

Postby Goblin-King » December 10th, 2013, 7:18 pm

Your input is appreciated and ignored :lol:

Skaven is indeed very much a GW specific name - But we are gonna rip the HQ name/logo, the formats, the maps etc. etc. so I don't really see that as a problem.
This is a fan creation after all. Putting in skaven shouldn't be worse than putting fimirs in.

* The original HQ only had this style with Ogres, and to be honest, that kind of sucked, they didn't even had different abilities, just stronger stats.
* Finally, special ablities should be saved for special monsters.
So how would you suggest we do it? Maybe I'm not reading it correctly, but it seems a bit contradictory.
Personally I think the new monsters should have special abilities to make them play differently than the regular monsters.
If they are just a re-skinned goblin, orc and chaos warrior there's not really much point in making new monsters.


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Re: Choose your monsters for the 25th Quest Pack

Postby tasoe » December 10th, 2013, 7:29 pm

Goblin-King wrote:
* The original HQ only had this style with Ogres, and to be honest, that kind of sucked, they didn't even had different abilities, just stronger stats.
* Finally, special ablities should be saved for special monsters.
So how would you suggest we do it? Maybe I'm not reading it correctly, but it seems a bit contradictory.
Personally I think the new monsters should have special abilities to make them play differently than the regular monsters.
If they are just a re-skinned goblin, orc and chaos warrior there's not really much point in making new monsters.
What I mean is, I like that the undead are skeleton<zombie<mummy in terms of power and not skeleton warrior<skeleton champion<skeleton lord. That's why I don't like the ogre naming thing. It's so uninspired.
About special abilities, I would like to see diagonal attacks, 2 attacks, only simple things.
Nothing like that stupid ice gremlin thing where he steals your items, or the huggy bear from the frozen horror pack.
Only a boss should have good strong abilities, like a move/attack/move ability. That's way too good for a regular monster.


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Re: Choose your monsters for the 25th Quest Pack

Postby torilen » December 10th, 2013, 8:49 pm

Tasoe - NO, you may not give your opinion without reading the whole thread first! I mean...come on, what kind of crap is that???


Okay...just kidding. It's funny - you hit the nail on the head with something I've thought unconsciously and knew but never said out
loud. The whole thing with skeleton<zombie<mummy...that works perfectly into my idea for monsters, as well.
Which could lead to some creative thinking. Okay...we want to have better/more powerful goblins and orcs and ogres - we gotta
give them new names and looks and such, right?

Hmmm....I'll work on this, see what I can come up with.

One other thing - I think the dragon should definitely be part of the new monsters, but we need to come to an agreement on the
stats and abilities - will that be possible?
I don't have my work in front of my, so I can post "my dragon" later if you all want...and we can compare and vote on which should
be in.

Just my opinion..
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Re: Choose your monsters for the 25th Quest Pack

Postby torilen » December 10th, 2013, 8:51 pm

And one other thing - and this is no offense to chaoticprime with his new project...
but if we're going to include some powerful chaos creature/deity/etc. - can we give it
a proper name, and not something generic like "the ___ of chaos" or "chaos' ___".


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Re: Choose your monsters for the 25th Quest Pack

Postby TMU » December 11th, 2013, 12:03 am

No dragons! Just because there is one in the "dwarf quest pack"..
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Re: Choose your monsters for the 25th Quest Pack

Postby MrBigB » December 11th, 2013, 12:45 am

TMU wrote:No dragons! Just because there is one in the "dwarf quest pack".


I'm going to have to agree on this one. While dragons are awesome in and of themselves, I'm just not feeling them as a creature for HQ. The scale just seems... off.

tasoe wrote:I like that the undead are skeleton<zombie<mummy in terms of power and not skeleton warrior<skeleton champion<skeleton lord. That's why I don't like the ogre naming thing. It's so uninspired.


This I agree with. The structure of having some kind of small>medium>large creatures is appealing, and simple to implement if each one has its own set of stats and/or abilities. The trick will be balancing and keeping each faction distinguishable. For me the trick will be how well each new or altered faction marries with the original stuff. After all, if get too far away from the original content I think we risk loosing what made HQ so special that we're celebrating it 25 years later.

All that being said, I'll still support whatever is decided on and play the heck out of it with my group when its done :P.
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Re: Choose your monsters for the 25th Quest Pack

Postby wolfie907 » December 11th, 2013, 12:58 am

anything but skaven makes me happy


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Re: Choose your monsters for the 25th Quest Pack

Postby wolfie907 » December 11th, 2013, 1:04 am

plus sjeng already made a great skaven quest pack into the sewers. and they are in published materials already lets have something new


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