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HQ25 Chaos Cultist/Undead Chapter

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Re: HQ25 Chaos Cultist/Undead Chapter

Postby Gold Bearer » July 18th, 2014, 12:51 pm

Sjeng wrote:shhhhh, that's a secret treasure hunt for reward icons in your signature ;)
Oh, kay. I'm sure nobody heard me.

Sjeng wrote:So Goldbearer, I appreciate your enthusiasm, but could you just post your quests in the quests topic? With only the quest notes. They need to be understandable by anyone reading them for the first time, without knowledge of your other posts/explanations, so keep that in mind. Then we can all discuss the quests and see if they need simplifying ;)
But stuff like that is why I started a specific chapter topic. It's an idea for the overall layout and it's a wip. I was going to post in the quest topic when I've updated the maps and notes so that they are self contained.

Can I up the cultists movement then if my partner agrees so they're not slower than heavily armoured chaos warriors?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: HQ25 Chaos Cultist/Undead Chapter

Postby TMU » July 18th, 2014, 1:45 pm

Gold Bearer wrote:Can I up the cultists movement then if my partner agrees so they're not slower than heavily armoured chaos warriors?

Skeleton has six movement and no armour so there is no point in changeing that :?
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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Gold Bearer » July 18th, 2014, 2:18 pm

Undead are supposed to be slow. ;) It just seems way too slow for a completely unarmoured human unless it's a proper wizard, and it seems like all the monsters I'm using are slow.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Sjeng » July 18th, 2014, 4:05 pm

that actually is a valid point. Suggest it in the monster stats topic. We'll see what others think.
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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Count Mohawk » July 18th, 2014, 10:50 pm

First Quest of the chapter is up: viewtopic.php?f=200&t=2489

I'll be working on the next Quest while the rest of the forum comments on this one. I intend to let you do the bulk of the writing for the other two Quests in the chapter (or we can swap if you really want to write the crypts). I can help with the balancing afterwards, which probably won't be a big deal as long as you keep and eye on how many monsters you've added to the Quest.


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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Gold Bearer » July 19th, 2014, 2:51 am

I did the last two so I'll let you take the lead on the first two. I do have a few ideas about the catacombs quest though that I still haven't written up. I'll post that later today...

Edit, later that day: I wrote it into the intro that there's a secret door in the very first room of the quest with a fountain they can use to heal and recover spells because there's no gap between the quests. That's where they get the intro as well.

I think there should be a few times where falling rock traps slit them up. In the Euro rules the square that triggers falling rocks isn't the same as the square where they actually fall. We could also use a rolling boulder to separate them. This is where the trap doors come in. It would be funny if they think they're about to join up but there's a trap door in one of the rooms so they're actually miles away from each other.

We could use rock blockages top seperate some rooms to make it like a proper maze layout.

I wouldn't mind trying the layout of the quest and you could populate it with monsters and traps (I'll just put in the fall rocks) if you're up for doing it that way.
Last edited by Gold Bearer on July 19th, 2014, 10:06 am, edited 1 time in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Gold Bearer » July 19th, 2014, 9:31 am

I think we should put in a choas champion of each god in the four quests as leaders of the chaos factions. We won't have to write any more stat lines, we'll just say in the quest notes that they have +1 attack dice, defence dice, BP and MP, and exagerated versions of the warriors abilities. Nurgle causes desease to anyone he wounds like the fogwalkers, slannesh can reroll defence as well as attack dice with the same rules, khorne gets three attacks and tzeench gets a random chaos spell. And as a reward for finding and killing them the heroes get a chaos seal from each one worth 50gp but they fit together so if they get all four it will be worth 500gp. I think that would be a nice touch. There's already one in the citadel and I was going to put one in the top-right room in the ogre quest anyway.


I've updated chaos armour so that instead of just increacing the defence dice they now defend if they roll any black shields, nicked from the dark company.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Count Mohawk » July 22nd, 2014, 8:00 pm

I'm just going to leave this here:
Cultists Full Page.png

It's a bit large since I made it 300dpi, but this is a 8.5" x 11" reference sheet for the abilities of the cultists during this Chapter.
I figured laying everything out this way would be easier to read, which makes it easier to add to Quests.
You do not have the required permissions to view the files attached to this post.


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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Gold Bearer » July 23rd, 2014, 6:32 am

Nice! :) |_P
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: HQ25 Chaos Cultist/Undead Chapter

Postby Daedalus » July 23rd, 2014, 6:40 am

Gold Bearer wrote:...And then at the start of each quest the intro text can include a flashback to Mentor explaining that god.

PLEASE DELETE ME

Do you mean you want a moderator to delete this particular post? If so, use the Delete post button. It is located at the top right of each post, next to the *EDIT button. It has an x on it. It will highlight the post for deletion.

Also, you mentioned tabs not copying into your post. You can use the List button located above the text entry box of POST A REPLY when you type in your post.

Code: Select all
[b]Chaos Warriors[/b]
[list]1. Nurgle
2. Khorne[/list]

You'll get something like this:

Chaos Warriors
    1. Nurgle
    2. Khorne
Learn more about formatting posts by hitting the BBCode link. It's located on the POST A REPLY page, under the emoticons and dice.
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